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#553
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I got a good start, with the Tower faction and a decent starting hero. The only road was blocked by 48 Pegasus creatures with Guardian Shield, guarding boots, resources, and a mine – I had to outsmart them and try my luck at level 115. I entered the underground with the only road leading out of the one-way passage – I spent the entire second week traveling on roads, building up my town. Along the way, I joined a few smaller factions and also recruited 11 Castle horses. I reached the Necropolis faction at level 127 and discovered an opponent nearby who, on his turn, eliminated a couple of my scouts and positioned himself in front of the Septienna castle with a 1st-level Angel and 200+ skeletons. Saira replenished her mana and attacked in the shackles she had captured the day before – a scroll of Flight suddenly appeared. I later built the same Flight upgrade in my own Tower, but at that moment, it was a pleasant surprise. I spent a couple of days strategizing and then flew to the Castle faction. I gathered a few creatures there, joined 16 Dread Knights and 48 Mages, rescued Rylando from the dungeon, and also acquired a Utopian with a Hat of the Five Spells, but the opponent surrendered on the next turn. Thanks for the game!

Lekha gave me a playable game, but it led to an extreme imbalance. I have a rough idea of what to do with Saira, but I'm not sure what to do with Saira when she's shackled early in the game (Septienna arrived with a scroll of Flight, planning to bribe and give the scroll and the army of Verdish, who had received diplomacy). Thanks for the game.

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