No, but you can take Valeria (or the Knight that is given as a choice in the Dungeon).
Creating phantoms and having devilish luck – you can't take that away from him – killing his phantoms is not for the faint of heart – they are only defeated after 5-6 attempts!!! (for example: in my battle, there were 200 succubus phantoms and 400 three-headed Cerberuses, which successfully killed my vampires and ghosts). But we are not pushovers either – I cast obedience on 50 cave lords, who first killed 15 devils, and then went to mow down their former friends very successfully!
I recently finished this mission, and I spent five months on the map again, and then, when I remembered that I wouldn't be playing as Arantir anymore, I immediately got upset that I had wasted so much time leveling him up. Oh well, a little about the final battle)).
When I was arranging the troops before the start of the castle siege, I was racking my brains about how to place the large creatures, I thought that Orlando would first attack the ammunition cart, because I had so many archers in my army. 3,400 skeletons, 1,100 archers, and 300 archliches, yes, exactly them, and not al-grayed ones, of course, they are also good with their raising of the dead, but not during a castle siege, where you can attack three squads at once with a cloud of death). By the way, with one hit, I destroyed the enemy ballista, which simply "cheated" and fired 4 shots at my liches at a time, apparently, the enemy had a ring of kinship with machines, plus the ballista was upgraded. So, I placed my archangels, of which I had 85, moved them a little forward, and immediately these jumping demons, in the amount of 1,000, attacked them in one turn and, with one lucky hit, destroyed 20 (!!!!) Archangels, and this is despite the fact that I had an expert defense and approximately +25 defense for the hero in the primary skills. After that, I reloaded, and I simply did not move the Archangels anywhere, as a result, the cart was not touched.
I would also like to add about the speed, morale, and luck indicators of this Orlando. First, he has an aura of speed, like Railag, so my staff of the underworld did not reduce the enemy's initiative much. As for luck and morale, despite the fact that Arantir was wearing 2 rings that together reduce morale and luck by -2, plus a cloak of deadly shadows, which reduces morale and luck by another -2, the enemy units still had a morale parameter of +3, and luck +2. This is because Orlando had artifacts that increased morale and luck.
Then, as soon as the battle began, Orlando started creating phantoms on the succubi, and then on the other squads, and that's when cursed earth helped me, they immediately fell down when moving, then this bastard subdued my archers with succubae, of which the Archangels almost killed everyone in the counterattack, but at the end of the battle, I almost resurrected them all with the last ones)). Well, and my last strike force, of course, were vampire princes, of which there were 890:)) I specifically did not take higher vampires, because the princes have 5 more health units, plus they can blind). In general, the battle turned out to be quite interesting