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bought the color and hero for 2000. On the first one, I took info and 2 taverns. Put ifrits in the info with an external dwelling, also took 2 more external dwellings of gogs. In the first tavern, I wanted to plug in gigs, but didn't have enough gold.
On 121 Calh breaks a double cons near home, Das breaks through 60-70 fires for clues, and spends the night there. Then I take a 3/3 shield and crash into the second tavern, run to the treasure on the grass where boots are visible. Meanwhile, Valeska takes another double cons at home, and in the zone of the 2nd tavern there is another cons off-road, where I built a chain, with Geon at the tip. I took 4 angels, 12 ifrs, 65 magogs, single units of gr.garg. Cons max with gr.stack. There was starting earth, so 4 slow was enough. Misclicked one gargoyle, killing it against the gr.stack, but got away with 2 ifrs and 30 magogs. Das breaks the maxi-cyclops with kings, bursts onto the grass and takes the boots, having expert logistics. On the grass there are 2 workshops, a edge of the Dragon Utopia is visible, which I plan to take since I have both expert shield and leather. I bring golems from the taverns and go for the utopias. Turned out there were 3 on the way and one in the field. In the very first one they give КЗ, although 19 mana remained after the 1st utopia; the next day I eat another 2 and hit the dungeon in this zone for mana. Meanwhile Calh bursts onto the stone treasure, something around the 2nd tavern. There are a bunch of zephyrs and hives. I buy out Korbak so he can collect all the goods off-road without penalty. While he was breaking everything there, he leveled up quite a bit, catching earth, attack, and log. Then I return the power to Das, who finishes the last utopia, and there is КВ - beauty. The horror begins. I put gigs in both taverns, castles in info. Das, Calh, Korbak collect everything they see, and they see a lot. On 131 I already decide to go to the opp, since I have 11 titans with goldbow and expert archery. Through stones I get to the swamp (the zone goes from the 1st tavern) - there are a bunch of hives, +2 speed, cloak of silence, workshop. I collect everything both here and in my own zone. In the zone of the 1st tavern there are 2 external dwellings of gigs for 20-49 gr.psychs and 10-19 scorpions. From the 2nd info is a road to the treasure on sand. There are 3-4 zephyrs and clues. I first occupy the town on stones near the opp - he hadn't been there yet, I collect everything, then take the 2nd tavern and dungeon on the grass - didn't make it to the utopias. Nimous tries to run away. I continue collecting clues, cons, zephyrs, workshops. In the end, in the treasure on mud from the 1st tavern, the opp takes a chest for 20-49 nags and a scroll for 5-9 bone ones and doesn't have time to return the power. But this basically played no role, the main thing is that he stayed in that zone and I didn't have to run after him anymore. I cover him with 20 titans, 75 ducks, 64 cycles, 21 sultan, 100 magogs.
Thanks for the game.
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