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One for all and all for one 4

#196
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=Lizard=
I agree with the Lawyer. The "balance" of the template in Competitive is a very relative and debatable concept. There are only preferences and experience. The only case in the history of Heroes 3 where skill determined more than 70%, and luck accordingly less than 30%, is h3dm1 full-WT with a start with identical heroes and new hives/cons, because this type of game takes into account absolutely all the knowledge and skills of the player.

the appeal of heroes has always been related to the fact that skill doesn't decide everything; there is always a chance to snatch victory from the clutches of a more experienced player due to luck/chance or mistakes, including one's own, and the greater this probability, the more attractive the game is for newcomers. Attempts to turn heroes into an exclusively skill-based competition will most likely lead to isolation.

perhaps WT has faded because many have lost interest in it due to increased balance; this position may sound like a noob's opinion, but it is true
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