bought the color and hero for 2000. On the first one, I took an infa and 2 tavers. Put ifrits in the infas with an external dwelling, also took another 2 external dwellings of gogs. In the first taver, I wanted to plug in gigs, but it didn't go through due to bablo.
On 121 Calh breaks a double cons near the house, Das punches through 60-70 fires for clues, and spends the night there. Then I take a 3/3 shield and crash into the second taver, run toward the trezh on the grass where boots are visible. Meanwhile, Valeska takes another double cons at home, and in the zone of the 2nd taver there is another cons off-road, where he built a chain, with Geon at the tip. I took 4 angels, 12 ifrs, 65 magogs, single units of gr.garg. Cons maxi with a gr.stack. There was initial earth, so 4 slow was enough. Misclicked one gargoyle, killing it against the gr.stack, but got away with 2 ifrs and 30 magogs. Das breaks the maxicyclops with kings, bursts onto the grass and takes the boots, having expert logi. On the grass there are 2 workshops, a sliver of the Dragon Utopia is visible, which I plan to take since I have both expert shield and leather. I bring golems from the tavers and go for the utopias. Turned out there were 3 on the way and one in the field. In the very first one they give КЗ, although 19 mana remained after the 1st utopia; the next day I eat another 2 and hit the dungeon in this zone for mana. Meanwhile Calh bursts onto the stone trezh, something around the 2nd taver. There are a bunch of zephyrs and hives. I buy out Korbak so he can collect all the goods off-road without penalty. While he was breaking everything there, he leveled up quite a bit, catching earth, attack, and logu. Then I return the moshna to Das, who finishes the last utopia, and there is КВ - beauty. The horror begins. I put gigs in both tavers, castles in the infas. Das, Calh, Korbak collect everything they see, and they see a hell of a lot. On 131 I already decide to go to the opp, since I have 11 titans with goldbow and expert archery. Through the stones I get to the swamp (the zone goes from the 1st taver) - there are a bunch of hives, +2 speed, cloak of silence, workshop. I collect everything both there and in my own zone. In the zone of the 1st taver there are 2 external dwellings of gigs for 20-49 gr.psychs and 10-19 scorpions. From the 2nd infa is a road to the trezh on the sand. There are 3-4 zephyrs and clues. First I occupy the city on the stones near the opp - he hadn't been there yet, I collect everything, then take the 2nd taver and the dungeon on the grass - didn't make it to the utopias. Nimus tries to run away. I continue collecting clues, cons, zephyrs, workshops. In the end, in the trezh on the mud from the 1st taver, the opp takes a chest for 20-49 nags and a scroll for 5-9 bone ones and doesn't have time to return the moshna. But this basically played no role; the main thing is that he stayed in that zone and I didn't need to chase him anymore. I cover him with 20 titans, 75 ducks, 64 cycles, 21 sultan, 100 magogs.
Thanks for the game.
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