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NHF – new heroes for Heroes V 3.1.

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#2263
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Dyrman
Now the task is to make all heroes playable at all stages of the game.
This is not an easy task. If anyone has any specific suggestions, please share! ))

Added 4 minutes ago
1) We can boost weak heroes at the start with spells and artifacts;
2) We can boost weak heroes in the mid-game with the right starting skills and abilities;
3) But it seems that we can only boost them in the late game by adjusting the mechanics of special abilities.
1) Maybe we should leave everything as it is? In the sense that there are currently heroes who are strong at specific stages of the game and on specific maps, and I don't see anything wrong with that. And the fact that the chosen map and the player's strategy narrow down the number of heroes they will start with is perfectly normal; this is not an MMORPG, where each class must always be balanced relative to the others, as the character is leveled up over months.
2) Or, we could clearly divide the heroes into "early-game heroes," "mid-game heroes," and "late-game heroes" and try to balance them within each of these groups so that, for example, early-game heroes are strong in the first 2-4 weeks, and then their effectiveness decreases, but they can still stay afloat thanks to the advantage they have gained, mid-game heroes are not so strong at the beginning, but by leveling up the right skills and abilities during the first month, they can show their maximum potential during the second month, and late-game heroes start to heat up towards the end of the first month, at the beginning of the second month, and the longer the game lasts, the stronger they become. Something like that, this is just an example; a more abstract division would be even better

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