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HALL OF FAME! (for the second stage of the WCG)

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#4
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Description by Richard I

Key moments and battles of the game.
It's important to gather as much gold as possible and build as many heroes as possible to gather more gold, and... well, it's obvious.
On the first day, I focus on 4 heroes: 3 Barbarians and one Sorcerer. The choice is obvious, as I need my own army, scouts, and flying units to deal with archers.
The first and second days are spent clearing my territory (no need to explain how to kill fairies and archers with minimal losses, especially peasants).
On the third day, I attack the Hog Orcs on the northern road with a Barbarian army (including wolves). The others gather resources.
On the fourth day, I exchange everything for stones at the market to build Trolls. With one Troll, I break through the Hog Orcs in the west and south. With him, Ergon goes to the Sorceress. And Barok prepares to go to the Knight.
On the fifth day, Sundax with two Trolls and a Goblin (!) runs to the Necromancer. Crag Hack delves into the Barbarian lands to buy Thieves before the Barbarian does. The others advance along their routes.
On the sixth day, we buy Thieves and kill the main Barbarian (a lot of troops remain). Ergon defeats Orcs and Centaurs – experience is urgently needed, or rather, defense. Sundax gains experience and defeats the Hog Orcs. Barok is close to the Knight's lands with 2 Gargoyles (on the move), and Finneus drags the remaining army behind him (without Ogres).
On the seventh day, at night, the powerful Sorceress couldn't reach Ergon, and he gained 500 experience in a chest (+1 defense!) and only then managed to defeat 3 Druids in the Castle. We'll stay there. Crag Hack runs to the empty Barbarian Castle. Sundax increases his magic power and defense right under the Necromancer's nose. Barok doesn't reach the Knight's Castle on his turn, but blocks the entrance to it.
A hot night on Monday.
The Sorceress is defeated near her Castle (the amount of luck in the enemy army depended on the starting position of the Troll on the second square and the left tower; by the way, there are 44 Thieves in it, not counting everything else).
The Knight is defeated by Barok (27 Fairies and a starting hero, but with 106 Peasants, he's also a good opponent).
Miraculously (and with something else), Sundax withstands the Necromancer's onslaught, preserving both Trolls. The Necromancer has 4 Mummies, 22 Skeletons, 21 Fairies, and 10 Zombie Mutants. In addition, he has Haste and Blessing. It was important to divide his army between the two Trolls so that the regeneration of both would work. And not to let the Skeleton get close, as it dealt 40 damage. The Mummy and Fairy (of which there were 4 left) attacked the upper Troll, and the Zombie – the lower one. The Skeleton remained waiting at the top, as it didn't know who to attack. The upper Troll sits in strong defense, so that the lower one can defeat the Zombie before the Mummies finish off the upper one. After all, we need to shoot at the Skeleton. The battle is won.
On the eighth day, we take the Knight's, Necromancer's, and Barbarian's Castles. The last two are unguarded, but the Knight was prepared. 3 Cavalry and 4 Swordsmen behind the walls are a big problem for 10 Centaurs, 3 Gargoyles, 23 Goblins, and 10 Orcs. The tactic is to lure them out, as a simple barrage through the walls is unlikely to help. The Castle is taken.
On the ninth day, we chase the fleeing heroes. The problem is that the Necromancer ran all the way from the Fort to the eastern gate, and the Sorceress, out of fear, fled two squares east. The Barbarian hero wanders through the desert and somehow defeats Spearmen with his starting army. But scouts sent in advance the day before catch up with them.
By the way, the last one to be defeated is the Barbarian; I put him in the save, and the coolest Sundax (with a total of 11 parameters) surpasses him. But let's not upset Alex_R and Maximixa, as they have become so accustomed to their prize-winning places. After all, this is my mistake, and I definitely do not claim a review of the results. Everything is fair.
Good luck to everyone!
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.