1. In PWLPicture, click New, enter a name, and click OK.
2. Use ... to access the texture properties, where you specify the file path for the texture (SrcName) and the texture format (e.g., you can set it to DXT1). InstantLoad is for quick loading.
3. The image itself should be in TGA or PSD format, with a size of 1024x1024. Keep in mind that the bottom quarter of the image will always be cropped in the game, so it's advisable to fill this quarter with black or a transparent color.
4. In the object tree on the left, find the texture, right-click, and select Export.
After this, you can check if everything was exported correctly by enabling the Log Window.
Thank you very much. Could you also tell me why I can't enter text in the SrcName field? I added a TGA image with a resolution of 1024x1024 to the root of the map, I copy the path to it, paste it into SrcName, and when I press Enter, all the pasted text disappears...