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#642
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Dave_HUN
The first week went great; I used 2 main heroes, Shakti and Valeska. (My opponent's main was Beatrice.) I gathered enough money for a Cavalier and a Castle, took the experimental shop, and fully upgraded the conservatory to level 122, then built some Wolf Raider banks and hives. I aimed for a level 125 town, gave the air magic book, and then rushed towards my opponent, but in the last minute, I panicked and went in the other direction instead of staying on Utopia. So, he also took the air magic book, and the game went longer. We both got teleportation spells soon after, and after getting stronger, I wanted to end it, but I was one tile short of the tavern when my opponent took my castle and stayed there. The next opportunity came at 141, and I forgot to check for the red orb, in which case I would surely lose. But he didn't equip it, so Implosion + resurrection and 22 spellpower did the trick for me. GG WP! :) bo3 1:0
Looks like I lost both games. In both matches, due to my habit from War of the Titans, I miscalculated the retreat, and the maps weren't very resource-rich, so I was always behind.
The key moment happened on 126. The map was clearly designed for Valeska, so I was at a significant disadvantage in terms of army (and I think I also took a good hit early on with a stack of pits on morale, cutting my stack of Marks in half). My opponent arrives, clearly having taken Utopia. I was planning to take it with reinforcements. Giving up air magic automatically means GG. I take it with what I have; I have little army left, but control and scouting, along with some boots I found in a corner tomb, turned the game around. By the end of the game, I had more troops, but I messed up the timer and, in a hurry, entered the castle without equipping the orb and removing artifacts for magic. A regrettable mistake.

Thanx 4 game

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