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One for all and all for one 4

#108
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You can also use randomization with the website page RANDOM.ORG - List Randomizer.
And not just for templates.
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When determining the winners, criterion b) Personal matches between team captains is incorrect because the whole team participates and plays, and if the first player loses, it may reduce motivation in other players. A more interesting criterion would be based on which team plays earlier or plays more games overall.
By the way, is it mandatory that the captain play against the opposing captain? It would be more interesting when a team decides who will play against whom based on their match strategy. For example, in one round, some players dominate, while in another round, others do.

Actually, I mentioned the randomizer for this reason as well. Since the tournament is a team event, before the game starts, you can immediately determine a pool of playable templates through a team vote. Let's say leave four different templates for the round or eight different ones for both rounds (and you can also get to the bottom of things that way).
Playing with lower numbers after elimination is a perfectly good solution; it supports the idea of the tournament.
Summer 2013


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