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#2066
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Hello, great masters of the ancient Lua language. I've encountered some difficulties with restructuring a town... In general, everything works as intended with the trigger, but I would like to add some animation to the town's transformation. So, here's the essence of my question: what should I add to this trigger? ``` function transform () SetObjectiveState ( "obj3",OBJECTIVE_COMPLETED); sleep (5); TransformTown ( "necr1", TOWN_HAVEN ); Trigger ( OBJECT_TOUCH_TRIGGER, "lightwather", "transform", nil); end; Trigger ( OBJECT_TOUCH_TRIGGER, "lightwather", "transform" ); ``` To play a visual effect of the "Holy Word" spell over the town between completing the quest and transforming the town? Please help if it's not too much trouble. I would be very grateful.

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