Decided not to fight for the color (for variety, before that I bought red in all games), gave it up for 800 gold.
A quite difficult map was generated, with a large number of strong blocks. In one direction - efreets, in another direction - a super fat treasure zone, in the third direction - a block into the treasure zone and an exit to the opponent.
I took my 111 on the opponent's starting creep, the opponent didn't take the cobra restart, - we played this deal.
From the very beginning, the paths diverged, the opponent went up through the efreet block (going around it, p.s. by the way, in HotA is it normal for 12 sultans to guard a campfire + a magic shrine??), I went to beat the opponent on the swamp (dock).
Decided to play bears in a castle, so in the first week I focused on the economy, because the map is poor and there are many blocks. I was almost 100% sure that the opponent wouldn't go for this build, and I would make up for the tempo loss with three bears on 121, fortunately there were many objects. The gold mine near the opponent + the prefecture on 113-114 helped a lot. Surprisingly, the bears in the castle felt almost comfortable.
Through the opponent, I jump into that very super treasure zone (already on the opponent's side), eat it completely in four days, + on the neighboring location I also eat a Griffin Conservatory three, at this time the opponent arrives in my super treasure zone, - I immediately check that there is even less gold there than my 800 gold, break Kirr back home, 3k MP allows me to reach the creep (a chain if the creep went further was prepared in advance), in the final battle there is a threefold army advantage, after a couple of turns a surrender follows.
Thanks for the game!
One Kirr is in prison, and the other has the great Rylund.., seems like on the first week I did everything I wanted and scouted more, but on the second week the log already decided, and I didn't reach the saving hives, thanks for the game, yes

