nekromant_alex, you definitely should have chosen a higher difficulty level; where did you get so much money? And could you also share screenshots of the rest of the stats, if it's not a secret?
It's simple with the money – I convinced the mayor of Archhold to increase the interest rates in the bank in exchange for building a guild of mages in his city, and I deposited the money there – the capital grows like yeast. Unfortunately, I can't provide screenshots of the rest of the stats – my hard drive crashed along with the heroes and this save, so I'm only answering you now.
Regarding the difficulty level, I'm thinking of downloading the map and playing it again. For the first time, I think I chose the right difficulty level – it was a bit difficult to make my way to Winded, and in general, I often had to replay battles several times to finish without losses, especially against archers/sorcerers with high initiative. As mentioned above, the low creature growth rate (and my own greed :D) forces me to act this way.
Also, I would like to make a suggestion (I suspect that this is impossible or at least too troublesome and not worth the effort, but I don't understand how the hero map editor works, so I'll still give it a try). It would be great if you could choose the class of the starting hero at the beginning of the game (i.e., make him a necromancer or a dark mage), ideally without changing the model (maybe make heroes with the same model and name, equal to the number of classes, and substitute the corresponding one based on the choice). I think this would make the map much more interesting and significantly increase replayability.