From the start, Solmyr spawned, with a Griffin Conservatory single under the town. On day 115, I take it and run to the opponent's plane. There, in the treasure zone on day 116, I camp in a dungeon village. On day 117, I check the nearby Conservatory — it's a double. I decide to stall here a bit until growth, killing 30 nix for a couple of treasure chests, a refuge, and a Legion's Head. On day 121, I pick up the double Conservatory and double my mana in the village. I run to the purple Inferno computer player — there's also + spell power there. Then, from the purple player into the treasure zone, a scroll for 20+ King Minotaurs — Dimension Door. On day 124, I jump and reach a village, from which on the next turn I can take the opponent's capital, forcing them to give battle. In a fireball fight, a spellcaster advantage is certainly more than a compelling argument.
Thanks for the game.
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