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The opponent ran out of respawns and surrendered red Necropolis. The respawn wasn't bad in terms of loot, but there was nowhere to properly grind, and none of my heroes got Earth magic by the end of the week. I had to walk out without the Oil via a double ГО of Dread Knights and Monks — that was a serious pain. Fortunately, there was a Castle on the way out, and I didn't lose the Angels. Then I ran into 10+ Arch Devils guarding the Wings and the Chalice. I went to Necro on the Barbarian respawn, ate a worthless level 1 Dragon Utopia there, then took the Wings, built Arch Devils, and headed to the opponent since I had a Red Orb. Tazar also moved to another respawn, had full map control, but his combat stats were almost twice as low, and he didn't want to engage in direct contact.
On my turn 137, I placed Sandro with Arch Devils on the border of the Center and the Snow area. The enemy Mage arrived with four Efreets and got wrecked by a Death Wave — I got КВ, КЗ, 10 spell power, and the 5x Hat. The surrender followed. Thanks for the game!