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I remembered an interesting point regarding tactics against Chaos Dragons. On the ag.ru website, there were many descriptions of such a battle tactic against Chaos Dragons, which utilized their ability to destroy their own kin with fire breath. The descriptions were quite detailed and didn't raise any doubts, so I added them to the "23. Chaos Monsters in Battle" section of the Handbook. Although I didn't use these tactics much, I noticed that they were practically impossible to implement. I decided to test them and saw the following. Perhaps they could be used in the first version of the game, but they didn't work in "Warlords." First, the Chaos Dragons wouldn't position themselves in a way that allowed my unit to wedge itself between them and attack, causing them to hit their own kin with their fire. Second, the units suggested by players were not suitable for these purposes because their speed had to be HIGHER than the speed of the Chaos Dragons; otherwise, the Chaos Dragons would decide when and who to attack, not the other way around. This is not to mention the morale drop in the Chaos Dragons. From this, I concluded that such tactics are of little real use, as they might work only by chance. Moreover, some players decided to move this from the realm of chance to the realm of skill and added a bit of fantasy for effect – an Ifrit will not move faster than a Chaos Dragon.