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#647
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MikeM
Started with 20 pirates, Solmir, quite a bit of money, but crooked roads. At the respawn, I found a golden bow behind 80 fire elementals. Solmir grabbed the land and was promoted to "papa", while Annabelle with logistics spent half the game running around as a own loser. Built GM with resurrect in the dungeon and with it took Solmir to the Dragon Utopia in the first treasure zone on 132 — they gave me crap, of course. Then I headed to the center, where I found full control. After that came intensive moshning of titans, monarchs, cyclops, and seizing castles. Collected an elixir, sniper bow — perfect for Annabelle. In general, out-moshed the opponent.
Thanks for the game and for HotA in general ;) .
We took all the rests, but only managed to start the game after 3 weeks :)

Tough start; on the plus side: an external dwelling of sailors and Derek in the tavern. Sailors are upgraded, resulting in a pretty dense stack. On the first week, seized Castle, scouted out unreachable spots: a "zephyr" under Wizard and two large workshops. Jeremy doesn't make it to the Rampart in time; the long road curls into a spiral. On the second, took the Rampart and Jeremy dives into the local treasure zone via a nearby tavern. In the treasure zone, KZ is visible under 50-99 Scorpicors and blocks, forced to split back to Castle. The castle's treasure zone is generous with workshops, several hives and "zephyrs" + TP from the shrine. There are places to mosh, however, unpleasant losses earlier and the trip to the blocked treasure zone already start to affect the tempo. I pick up remaining workshops on the surface; on the third, I approach the only Dragon Utopia — before it is a horde of upgraded Liches and a sword +5 to everything. In the utopia there's a "teapot".

Closer to the fourth, I realize that the opponent ate the center (as it turned out, full control was given there), I take a very small treasure zone under Rampart with KZ and only running towards Stronghold remains. The opponent uses DD to seize my own Wharf with Annabelle — Annabelle is seen accelerating on the previous turn, no point in defending. The army there is significantly larger, but I have decent stats. There's a faint hope that the opponent lacks a "red ball" or has an incredibly lucky Stronghold treasure zone. It doesn't turn out to be lucky, and as for the "red ball", Annabelle has it — right on target. GG.

Thanks for the game.

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