Thanks for the game and for HotA in general ;) .
Tough start; on the plus side: an external dwelling of sailors and Derek in the tavern. Sailors are upgraded, resulting in a pretty dense stack. On the first week, seized Castle, scouted out unreachable spots: a "zephyr" under Wizard and two large workshops. Jeremy doesn't make it to the Rampart in time; the long road curls into a spiral. On the second, took the Rampart and Jeremy dives into the local treasure zone via a nearby tavern. In the treasure zone, KZ is visible under 50-99 Scorpicors and blocks, forced to split back to Castle. The castle's treasure zone is generous with workshops, several hives and "zephyrs" + TP from the shrine. There are places to mosh, however, unpleasant losses earlier and the trip to the blocked treasure zone already start to affect the tempo. I pick up remaining workshops on the surface; on the third, I approach the only Dragon Utopia — before it is a horde of upgraded Liches and a sword +5 to everything. In the utopia there's a "teapot".
Closer to the fourth, I realize that the opponent ate the center (as it turned out, full control was given there), I take a very small treasure zone under Rampart with KZ and only running towards Stronghold remains. The opponent uses DD to seize my own Wharf with Annabelle — Annabelle is seen accelerating on the previous turn, no point in defending. The army there is significantly larger, but I have decent stats. There's a faint hope that the opponent lacks a "red ball" or has an incredibly lucky Stronghold treasure zone. It doesn't turn out to be lucky, and as for the "red ball", Annabelle has it — right on target. GG.
Thanks for the game.