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We took a rest spawn, it generated a rather interesting map.
111 - one road is blocked by Thunderbirds behind an external dwelling of nagas. Bought Kyrre in an external tavern, killed the Spirit of Oppression.
112 - Kyrre ran out to a fork in the snowy treasure zone. Scouts reached the borders of the respawn. Quite a lot of gold. Decent heroes - Erdamon, Damacon, Gundula.
113 - captured a Conflux village. 8 heroes are milling around aimlessly in the respawn, the opening of a second front just isn't coming together.
114 - broke through the guard to the Rampart computer, but he himself is in a dead-end with no roads. Kyrre takes crypts, catches air. Also took a second village in the snows, but had to break through a passage to the barbarian computer.
115 - built giants, bought them and nagas, broke into the second treasure zone, almost reached the village. I see a promising Pandora's Box here for 50+ griffins. Kyrre ported home to take a cemetery.
116 - zombies gave a sword +3, took the 4th town, everything is being prepared to break through the birds.
117 - the birds fell easily, also grabbed an external dwelling of Gremlins. Buildings - giants in the Castle.
On 121 took the cemetery, running to the Pandora. Overall, not seeing any interesting objects. Either the guards are very inconvenient for Tower, or there's just junk lying in the treasure zones. Had to send the main army to intimidate the computer.
122 - Gundula with a few Genies grabs another village, Kyrre breaks through a hundred griffins and is happy about an empty Pandora (there was all 4th level). I destroy another 100 Dendroids for a Zeffyr, sit in the village, buy a spell book. No Haste for expert Air... Scouting reveals quite interesting objects - a couple of Zeffyrs, a Dragon Fly Hive, a library. But without Haste, the Zeffyr will be tough.
123 - I port out from here, go into the desert treasure zone on the opponent's plane, scout it. Also quite interesting - two Zeffyrs, a workshop, a Dragon Fly Hive. Through a portal I end up in the Inferno computer's zone, grab his town, but don't have time to enter. Still, it's all good, because there's Haste there!
124 - learn Haste, kill one of the computer's heroes, enter the workshop. There - a level 30 creature, taken easily. Last move, to get rid of the Golems and speed up a bit, I attack 20+ Wyverns for a Dragon Fly Hive and a scroll. There are 42 of them :D Lost the naga in the first round, but overall went in easily.
125 - finish off the computer's main forces, a helm +3 drops from him (took a couple of Dragon Towers). In the scroll - Fly. I stand in Zeffyr for 8-12. Meanwhile, green Crag Hack is pressuring me, took a village. I set up a chain to punish him.
126 - realize there's an opportunity to play very aggressively. Preparing Kyrre for an invasion of the opponent's territory and stealing his wings. A couple of Dragon Fly Hives via chain, a couple of Zeffyrs - total 12 Wyverns and 14 Cyclopes.
127 - killed Crag Hack in the village, got a shield +3. Took another Dragon Fly Hive with 6 Wyverns, gave the army to Kyrre. I realize I misfired a bit by not moving a hero to her, and I really didn't want to fight Arch Devils for wings with Gremlins. Oh well, I just fly over them, take the village, port out, buy Sandro from the external tavern at a stable with double mana, who reaches the capital. Buy Kyrre there, upgrade the nagas.
131 - trouble happens here. In the chapel I successfully ignored, there was Armageddon. The opponent recovers the Titan's Armor and Manfred with crazy spell power burns me. The burner himself had 4 birds from the Crimson Tower, but they all died :). Anyway, I'm left with a Cyclops, 5 Wyverns, and a naga. The opponent dies and drops artifacts. All in all, not bad, considering all the growth is mine.
I buy up the army I can afford, surprised to see I'm still ahead of Jeremy in troops. But to avoid running into another bombshell, I run into the treasure zone where I take a scroll with Meteor Shower and a box for 15k experience.
132 - Jeremy recaptures his capital, taking a good hit from the Lightning Bolt of the mage stationed there. Very few troops remain there - a couple of nagas, a couple of Wyverns, a couple of Cyclopes, Gremlins + no mana. I port Kyrre, bring up the troops, replenish mana to 100, and finish him off.
Thank you for the game!
The last player from my group, CblHa, isn't answering me. Looks like he realized his noobishness and gave up on the tournament...
The lack of knowledge of HotA's mechanics let me down. I simply didn't know, actually, I forgot, that in HotA the birds' immunity to fire is replaced by 50% resistance to its damage, for which I paid the price) Had I known the buy-in, I'd have spent fewer Golems to not die from my own Armageddon. But I attacked with 100% confidence, in SoD this would have been a victory)))
Thank you for the game!