On the first week, scouting was conducted and a native secondary town was taken, where I immediately bought air elementals and faeries to speed up subsequent battles. I took the Sword of +3 Attack; in the chests, I received a Pendant of +1 Speed and a Shield of +2 Defense, which made me adjust my plans and not take Boots, but instead go for the Crypt. Griffins were placed.
Monere wanted Fire Magic for the 4th skill, but I didn't take it; for the 8th skill, he learned Earth Magic. Another Griffin Conservatory was scouted, but it turned out to be 3-4 with Grandmaster Scouting, so I couldn't go there — but another one was discovered nearby. Monere headed towards it — down to 250... Nothing to be done, so I attacked) Although I had neither Oil nor Shield, the fight went well, without losing Griffins, and I still had a decent number of air elementals left — about 3. The next day, I brought more troops and took the 3-with-Grandmaster-Scouting one) With 6 Angels, you can even go for a 3-stack) Using the Scout, I took the Griffin Conservatory that was discovered on the first day — a 2-stack.
Monere went into the Dungeon and took the Red Necropolis secondary town there. I defeated Septic and Aenain to learn Oil. Then Monere headed towards the opponent's main respawn, almost reached their castle, but attacking was too dangerous because the enemy army there was comparable to mine, plus the castle's towers.
At night on day 127, Red Erdamon attacked. They had 5 Griffins, 6 Angels, about 37 Air Elementals, 5 Psychic Elementals, 1 Fire Elemental. I had 8 Angels, 1 Psychic Elemental, 4 Griffins, about 19 Air Elementals, 1 Faerie, and a Faerie stack of up to 50. Erdamon also had an artifact for +1 Speed, but he had invested in Fire Magic, not Earth Magic. Expert Proclamation does not affect Griffins and Angels, and the Air Elementals and Faeries weren't a damage-dealing stack anyway.
Thank you for the game!
