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#7
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The phrase "Newbies in Tier 3?" can be addressed to the FizMIG (a popular Heroes of Might and Magic forum) or any game guide, if desired. And my algorithm is not yet capable of predicting, nor do I set the goal of predicting the outcome of a battle – it's too large a task. All I wanted was to give an inexperienced player an approximate idea of the strength of monsters in slots and how various spells can affect the final damage. For example, two large armies meet, and the player, due to lack of experience, doesn't know, for example, which is stronger: 35 Minotaurs or 58 Pegasi. Knowing the damage calculation formulas will take some time, and if we have 7 slots in each army? My program will only calculate the result of the first attack for all specified monsters, without taking into account who goes first. Without additional settings, for Minotaurs, it will show that it takes from 4 to 2 attacks to kill Pegasi (without a counterattack), and for Pegasi, respectively, from 7 to 4. Regarding Elves, and in general, for all archers, the damage for firing a full arrow will be calculated by default, and the result of blocking will be displayed in a pop-up window.