Jimmy was sure she recognized him; nevertheless, he decided not to act rashly and listened to the conversation between the governor and the caravan.
— Do we have guests, father?
— Oh, that's quite a dangerous undertaking! — The girl walked around the members of the expedition, carefully examining each of them. — I envy your courage.
— In any case... Princess, you and your people can stay in the house of the deceased merchant. — From the ruler of Sharshard's tone, it was clear that the man had calmed down after talking to his beloved daughter. — He was wealthy, and I think his dwelling will befit people of your rank and origin.
— Tell me what is happening in this part of the world.
— There's not much to tell. Terrible diseases are spreading through the city, someone is killing residents outside the city walls, the dead refuse to stay in the ground and attack the living. The village of "Taranis" fell victim to the same horned monster that you brought with you. What else... Oh yes, the Fortress of Daggernight has been captured by unknown forces, how could I forget? Various monsters roam the swamps and mountains. Well, that's about it.
The conversation ended there. It was decided to stay in the city for at least one night, replenish supplies, and regain strength.
The City of Sharshard
Sharshard Castle — barracks, Dungeon, guest hall, treasury.
Kalevrite Church
Armory
Sewer
The Grindstone Tavern
Merchant's Mansion — a temporary resting place for the members of the expedition.
The Village of Taranis
The Swamp
Shadow Peak (the highest mountain)
Fortress of Daggernight