We need simultaneous turns, no restarts (especially restarts due to encounters), as short a time control as possible, and match schedules that last no more than 3 weeks (and ideally 2 weeks on average).
These are all great suggestions, but right now, it would be more realistic to implement at least something that this thread was created for.
So, for you, "failed" means "didn't win," got it. Well, I've realized that you have nothing but arrogance and an overly long tongue. Goodbye.
P.S. You've messaged me like 4 times already. I'm tired of talking and explaining. I don't want to interact anymore. Is ending your thoughts with "goodbye" a way to make it easier to start the next ones? :confused: