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Action timer in combat.

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#111
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We need simultaneous turns, no restarts (especially restarts due to encounters), as short a time control as possible, and match schedules that last no more than 3 weeks (and ideally 2 weeks on average).
HellLighT
These are all great suggestions, but right now, it would be more realistic to implement at least something that this thread was created for.
So, a shorter time control is still a good suggestion? What's the reason for such a sudden approval?
HellLighT
So, for you, "failed" means "didn't win," got it. Well, I've realized that you have nothing but arrogance and an overly long tongue. Goodbye.
There seem to be a lot of words, but nothing is actually being said. I ask a direct question, and he comes up with some new, offensive phrases or just talks about something completely unrelated, due to his imagination and level of development. I haven't had such a primitive conversation in a long time; it's some kind of degradation.

P.S. You've messaged me like 4 times already. I'm tired of talking and explaining. I don't want to interact anymore. Is ending your thoughts with "goodbye" a way to make it easier to start the next ones? :confused:
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