Well, saying I "bashed" it is an exaggeration... I only pointed out that "Jebus only" is, imho, the wrong path for Heroes' development; after all, Jebus gameplay is quite specific and creates imbalances in how players perceive Heroes—psychologically, it's difficult to play more classic patterns after it. But the length of a game on Jebus is definitely its merit.
Added after 2 minutes
Simultaneous turns and contact patterns are mutually exclusive game modes.
For example, simultaneous turns would be very appropriate on Jebus Cross. On mirror maps as well (if interplanar teleports are blocked until 121).