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#102
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I don't mind a battle timer; I'm just pointing out that it won't solve the designated problem. Although, it probably won't ruin anything either.

Well, saying I "bashed" it is an exaggeration... I only pointed out that "Jebus only" is, imho, the wrong path for Heroes' development; after all, Jebus gameplay is quite specific and creates imbalances in how players perceive Heroes—psychologically, it's difficult to play more classic patterns after it. But the length of a game on Jebus is definitely its merit.

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Simultaneous turns and contact patterns are mutually exclusive game modes.
Not at all. Simultaneous turns on the 1st week + a quick move into the contact zone on the 2nd week = PROFIT!

For example, simultaneous turns would be very appropriate on Jebus Cross. On mirror maps as well (if interplanar teleports are blocked until 121).

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