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#94
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Vatya
Maybe I'm missing something... The average game time is about 5-6 hours, and situations with long battles in the Fortress Battle occur at most once every 10 games (although I personally encountered it only a couple of times). The time saved by introducing this thing is about half an hour. As a result, we have an implementation of some idea for the sake of saving half an hour out of 50-60 hours. Does it make sense? I understand some Starcraft players who are used to clicking quickly and have 200-300 people cursing on their stream, but are there really that many people who deliberately drag out the time in the Fortress Battle?

There are templates, like Hypercube, for example, where battles between opponents begin from the first days. On such templates, a timer is simply necessary, especially if the game is played in blitz mode. And even on regular templates, it is unlikely to interfere.
I even tried to implement a timer specifically for the Hexagonmirror template on the Workshop and achieved a certain result. I think that for Baratortcha, the implementation of this feature is not very difficult.

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