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1.5. Restart due to a strong block, up to turn 112 inclusive.
A block is a strong defense of something that cannot be destroyed without catastrophic losses in a specific game.
The restart is initiated at the discretion of the player who owns the block if it is impossible to bypass the block, which cuts off the Castle from the main part of the starting zone, leaving no opportunity for development up to the block.
According to the rules of this game, there are no such restarts, as there is an opportunity to develop up to the block. However, it might be worth specifying a separate "restart due to a strong block" for Jeb, especially if the roads are blocked.

And regarding the other point:
1.4. Restart at the player's request if the only road leads to the Guardian Order (for the 2SM4d(3), Jebus cross, Balance, Nostalgia templates). It is initiated on the day this fact is discovered, but no later than turn 115.
For example, the only road is blocked, and it leads to the Guardian Order. There is a bypass through the wilderness that takes 5 days, and by turn 117, we break through to the Guardian Order along the only road, but this is no longer a restart, sorry :smile53:

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