Skip to content

SoY-1: Online Tournaments "Seasons of year" - "Seasons of the Year" - Spring Season 2007

User Avatar
#121
Auto-translated
Uran;83381
Alex_R(Swamp.Tazar.Tazar)/Uran(Inferno.Russia.Russia)
The beginning was normal, but I only got Ifrits in the 2nd week. Devils in the 3rd. In the 2nd week, I lost my entire army of levels 1-4 (I overestimated my strength). In the 3rd week, I took my hidden units of levels 6-7 and on the way back, Tazar blocked my path. I had to fight him, buy myself out, and defend in my Castle. As a result, my opponent bought himself out of the siege. I bought everything and went to take his Castle. He took his hidden units and sailed around me by sea. I made a mistake and ran to defend my Castle (I should have taken his first). As a result, he is strong, and I am slightly weaker (NO COMBAT MAGIC IN THE CASTLE).

Neither he nor I were lucky with magic; by the way, I even preferred to take resistance instead of Wisdom (I only have 3 levels anyway, and my opponent has nothing useful).
I had a slight advantage in the army, and even though the hero's stats were almost the same, my Tazar was still better developed. Therefore, in 7 HOURS of the game, the opponent never dared to attack me in the field, let alone my Castle.
Uran;83381
The game was decided by the fact that in the second month, I looked at the map MORE ATTENTIVELY and saw a Teleport Home spell for sale for 15k gold. It was urgently bought for all resources + boots in the artifact shop. I ran around him, took his main Castle, and returned home, successfully defending.
As a result, Uran won on the 3rd month, 2nd day, 5th week.
P.S. you need to look at the map carefully.

For me, the main problem was the inability of the Swamp army (even with a slight advantage) to take the opponent's Castle; there was no other way. Throughout the game, there was no clear advantage on either my side or the opponent's. Since the population growth and income were almost the same, I was gradually able to push the opponent to his territory. The second time I cut off his main hero from the Castle, I was already hoping for a battle in the open field or to take his main Castle, but then an unforeseen situation occurred. It seemed that spells like teleport, fly, and city portal were disabled in the tournament, but my opponent found such a spell in a regular quest and successfully avoided defeat by jumping to his Castle. And since there were 2 more secondary villages on the map in addition to our 2 main Castles, the balance shifted in his favor. The only way out for me was to lock myself in my native Castle, and the game would have lasted another 5 hours until the opponent blocked me, cutting off all external supplies. I didn't want to play that long...

P.S. Thanks again to my opponent for the game! Although it was won fairly, it was not fair. In the future, I would not want to encounter things like a free "town portal." And in general, it is necessary to set a time limit for the game, at least 4 hours, and in such matches, declare a draw.