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Two external dwellings of dragons spawned, 4 unicorns and 2 Griffin Conservatories, but everything was very spread out, I didn't find the dragons right away, didn't build them (and the money didn't work out either). 2 external dwellings of rocs were inaccessible and heavily guarded, so I only took them on the second week. In total: 4 dragons, 18 griffins/rocs, 4 angels, and an overleveled hero who was almost starting from scratch. Lucky that one of the treasure zone exits was the second one, since the first one was blocked by a double stack of cyclopes and efreet; but the second one had green dragons without Magic Mirror — beautiful. I broke through with a loss of 1 dragon and 2 rocs. In the center, I reached the enemy town in one turn; it was already claimed. However, in the tavern they say the hero with the strongest army is a scout hero standing nearby with 10 harpies and 30 Troglodytes. I entered the external dwelling the next day, and the strongest unit there was a mage — it was clear there had been a throw. I was planning to take the 6-ALL crown; I had the Cloak of Rejection and was preparing to take his main town before the weekly growth, but then a surrender happened. Thanks for the game.
I burned all my restores immediately. In the next match, I got Tower against Rampart! Grechka and Taras arrived; I decided to feed chests to Grechka for experience. Took a Pandora's Box with her — empty (it was a spell book))) Then I ate a couple more Pandora's Boxes — also empty and one with 25 steel golems.
Taras took an external dwelling of giants, then a couple of external dwellings of genies. Home genies in the Citadel. 121 Griffin Conservatory-2, 122 boosted Grechka and Deemer next to ГО from a horde of gr. unicorns. In the army: a mini-lot of master genies, 2 angels, and caps. But with Oil it worked out fine. Then a horde of gr. bulls behind piles of junk and a Dragon Fly Hive (the first and last of the game, but maxed), and behind them two Pandora's Boxes with a stack of Arch Devils that made (or rather, ruined) the game. I thought about whether to attack or not, but still decided to attack because of the Tactics I got from the fight with the bulls (ugh, if they hadn't given me that damned Tactics, it would have turned out differently))) I leave the shooters to Deemer and die on 18 units (there was all the magic and all the water, range 12-18, and it rolled the maximum)
But the shooters and 1 genie remained with the noob. He takes the central town, I buy myself out there, hit a horde of cats for КЗ, planning to portal to the dungeon village and double up! But the guild wasn't built there yet; I could only double on the next turn. However, there are remaining moves for the main hero — and on them I manage to die to a horde of gr. unicorns, which in power is like a cleared ГО, but the army wasn't the same anymore. Also, on the first turn, Oil didn't work on two stacks because of the aura — the second death, this time final. Then I tried to take a Dragon Utopia with Summoning, but Grechka's magic parameters wouldn't allow it.
gg, thanks for the game! :)
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"
(с) Roger Zelazny
(с) Roger Zelazny