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#233
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HellLighT
Two external dwellings of dragons spawned, 4 unicorns and 2 Griffin Conservatories, but everything was very spread out, I didn't find the dragons right away, didn't build them (and the money didn't work out either). 2 external dwellings of rocs were inaccessible and heavily guarded, so I only took them on the second week. In total: 4 dragons, 18 griffins/rocs, 4 angels, and an overleveled hero who was almost starting from scratch. Lucky that one of the treasure zone exits was the second one, since the first one was blocked by a double stack of cyclopes and efreet; but the second one had green dragons without Magic Mirror — beautiful. I broke through with a loss of 1 dragon and 2 rocs. In the center, I reached the enemy town in one turn; it was already claimed. However, in the tavern they say the hero with the strongest army is a scout hero standing nearby with 10 harpies and 30 Troglodytes. I entered the external dwelling the next day, and the strongest unit there was a mage — it was clear there had been a throw. I was planning to take the 6-ALL crown; I had the Cloak of Rejection and was preparing to take his main town before the weekly growth, but then a surrender happened. Thanks for the game.
The opponent used his restores, then it spawned Necropolis vs Necropolis, and even with Luna! And although the Dragon Fly Hives and Griffin Conservatories revealed on day 1 were zero, Luna doesn't resurrect))) However, on day 3 it turned out she had nothing to do — besides the Griffin Conservatories and Dragon Fly Hives, there were no external dwellings except a couple of skeleton ones(((

I burned all my restores immediately. In the next match, I got Tower against Rampart! Grechka and Taras arrived; I decided to feed chests to Grechka for experience. Took a Pandora's Box with her — empty (it was a spell book))) Then I ate a couple more Pandora's Boxes — also empty and one with 25 steel golems.
Taras took an external dwelling of giants, then a couple of external dwellings of genies. Home genies in the Citadel. 121 Griffin Conservatory-2, 122 boosted Grechka and Deemer next to ГО from a horde of gr. unicorns. In the army: a mini-lot of master genies, 2 angels, and caps. But with Oil it worked out fine. Then a horde of gr. bulls behind piles of junk and a Dragon Fly Hive (the first and last of the game, but maxed), and behind them two Pandora's Boxes with a stack of Arch Devils that made (or rather, ruined) the game. I thought about whether to attack or not, but still decided to attack because of the Tactics I got from the fight with the bulls (ugh, if they hadn't given me that damned Tactics, it would have turned out differently))) I leave the shooters to Deemer and die on 18 units (there was all the magic and all the water, range 12-18, and it rolled the maximum)
But the shooters and 1 genie remained with the noob. He takes the central town, I buy myself out there, hit a horde of cats for КЗ, planning to portal to the dungeon village and double up! But the guild wasn't built there yet; I could only double on the next turn. However, there are remaining moves for the main hero — and on them I manage to die to a horde of gr. unicorns, which in power is like a cleared ГО, but the army wasn't the same anymore. Also, on the first turn, Oil didn't work on two stacks because of the aura — the second death, this time final. Then I tried to take a Dragon Utopia with Summoning, but Grechka's magic parameters wouldn't allow it.

gg, thanks for the game! :)
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny

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