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"Mirrors"

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#428
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RozenKran
The opponent merged in guild hall 3, and the next day I took down the main base. Thanks for the game.
I bought a color for 2K, and Mephala appeared, but her stats weren't great – 4th skill was air, 8th was also air, so I had to take her, otherwise all the standard skills would become expert.
In the first round, I took 3 forts, one of which was a tavern (I was planning to build giants there in the second round).
Houses are building horses in the castle.
After the guild hall, I planned to split up and go to the treasure, where I already saw 3 hives and a consul for phoenixes.
I also saw that Kirr came to me (as it turned out, through his own treasure, but he didn't go for the ducks, even though he should have seen the hives from the overview).
Well, when the opponent's main base is in sight, that's great! :) But it's bad that I thought the consul for giants should be taken as a standard, but in reality, golems are stronger and deal more damage, and, most annoyingly, they hit the shield with more stacks – single-cell units don't cover it))) After the shield died, I could have shot them down, running away from them and using morale, if I had bought a cart in the tavern instead of a book))) But with an attack of 5 and no ranged attack, I was left with 25 golems against archers without ammunition :smile04: This is fatal in a mirror match, so I deliberately surrendered near Kirr, so there would be at least a formal finale :D

GG, thanks for the game! :)

P.S.: But I realized the need to practice taking hot spots with my main army in the second week for tournament results :cool:
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny