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SaninStatistics
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Posts:2,066
#13
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Regarding the topic – I am against it.
Heroin_HP
In your case, you need to come up with a limit on turn-taking. If 5 minutes pass and a turn hasn't been taken, the turn is skipped.
There is a checkbox to start the timer after taking a turn; you can simply not enable it, especially since the rules don't require it. :D skd
Also, what happens if a player doesn't have time to take their turn – does the unit go into defense or does autobattle turn on?