Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
For some reason, many perceive Heroes as a game where time doesn't matter, there should always be plenty of it, and it shouldn't influence decision-making. As if you can play leisurely, slowly moving the mouse and sipping a beer with the other hand. From my point of view, time is a very valuable factor that needs to be used and distributed wisely. Heroes is a turn-based strategy, but still a strategy, and what kind of strategist is unable to think quickly and make correct decisions? Yes, you will make more mistakes, but at the same time, it will stimulate your brain to work faster, and therefore you will improve as players. In the vast majority of cases, extra time won't help a person find the right path to victory; if they don't see it within the allotted 4 minutes (let's assume), they probably won't see it in 10 or 20 minutes either.