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Action timer in combat.

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#10
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Palach HP

The final battle is what we strive for when playing this game. It’s the highlight of the entire game, so to speak. Beautiful finales are rare, and due to the general lack of skill, there are a huge number of mistakes and frustrating defeats. There’s no need to introduce anything new; let people think calmly during the final battles. That’s why intellectuals play, because they calculate several rounds ahead in these battles. We’ve already shortened the timer as much as possible; be respectful of yourself and your opponent here, and don’t ruin the most beautiful part of our game.

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Added 3 minutes ago
skd

Based on my experience.
No offense, but isn’t that a bit of an exaggeration, considering you’ve been playing online for over a year?

Added 2 minutes ago
skd

But since the timer isn’t ticking, you can take your time, minimize Heroes, switch tracks, go make some tea =). I sometimes allow myself this indulgence, attacking with a weak unit on a weak unit during my turn and stepping away while my unit is moving.
If you do that, it doesn’t mean everyone does.

Added 14 minutes ago
Regarding the topic – sometimes there are final battles with many possible developments, especially if it takes place without the red sphere and with full magic. You’ll end up thinking not about how to win, but about how much time is left to make your move. They introduced the chess norm – it’s a good idea, but when playing with it, I always try to hurry, even when there’s a lot of time left. I sometimes make mistakes because of this. In general, I can’t abstract myself from it. If a time limit is introduced in the final battle, in my opinion, it’s a negative for the game.

Added 7 minutes ago
KobRa_RR
I suggest banning Jurist as he’s too fast and gives an unfair advantage :trollface:
He moves too quickly; I don’t have time to do my things ((
In your case, you need to come up with a limit on taking a turn. If 5 minutes have passed and you haven’t taken your turn, your turn is skipped :D