- I like this city! - said Vaaon and began to perform the ritual.
Shsurkha found herself another company to her liking.
+3 Endurance, +2 Agility, +1 Strength, -2 Willpower, regularly elevated mood, and sound sleep.
- You don't have to worry about it; we are much more polite than most of our brethren," Sit'Al said, casting a stern glance at Nimrinil, "and we are even willing to answer your questions about our techniques if you still have any. And in return, you could share your experience.
-- I don't understand what rudeness is on the part of our brethren,” Nimrinil was surprised. -- Exchange would be interesting. Although I have few abilities, Sit'Al knows more.
Cold Magic
Freeze.Completely paralyzes the character until the end of the battle or until they take damage (the first attack deals triple damage), after which their Dodge/Accuracy is reduced by half for the next two turns.
80 | 20 | W
Frostbite.The speed of all characters in the area of effect (forward from the caster; cells to the side are not affected) is reduced by 80%, and the physical damage they receive is increased by the same amount. 3 turns.
80 | 15 | W
Ice Shard.Deals 20-60 units of damage.
20 | 45 | E
Ring of Cold.Deals 50 damage to the selected character and 100 to characters near him.
50 | 25 => 5 | E
Ice Armor.The selected character gains 40% resistance to damage. 10 turns.
80 | 1
Ice Coffin. The selected target becomes immune to damage and cannot perform any actions. Additional resistances and magic immunity are ignored. This spell can be cast on oneself; in this case, the caster will remain unharmed until the end of the battle.
225 | 20 | W (-30).
Freezing. All characters on the battlefield except the caster are affected by freezing.
400 | W
Mastery of Cold. Immunity to cold spells. Ice armor works passively. Ice shard transforms into an ice spear (damage 60-80, cost 50), ring of cold can be used without a target, frostbite has a reduced chance of inflicting the freeze effect. This human technique cannot be used by Yan'Shi.
Glacial Path. The character creates a path of ice under their feet, using it for fast movement (movement speed * 2).
40
Deciding that there was no point in communicating with these puritans, Sitri went to see the wise man outside the city.
Well, the rules remain the same, but she didn't hear any conversation, except perhaps from Antaer himself.
-Okay," said Antaer, not fully understanding what kind of dream world he was talking about. Probably some kind of ritual.