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Gaddar

The city-fortress of Gaddar is one of the most important settlements in the Kingdom of Illiniar; it is the largest port, an impregnable fortress, an economic and cultural center, and also the first capital of the country. It was here that the troops of Illiniar were stationed during the formation of the kingdom. Later, when the borders of the young state expanded significantly, it was decided to found a new city closer to the center (now the capital is Covellia – the largest city in all of Ertenia), but the importance of Gaddar remains to this day.
The city is surrounded by thick walls and majestic fortifications on all sides and is effectively divided into two parts: the inner fortifications were built back in the time of Illiniar, while the outer ones were erected no more than fifty years ago to protect the part of the city that was later added due to rapid population growth.
The native inhabitants of Gaddar are generally indifferent to the race, beliefs, or other characteristics of visitors or other residents; this is undoubtedly the main reason why this city has not only become attractive to visitors from all over Ertenia but also integrates those who wish to work and live here into society.
The governor of Gaddar is Talaus Vanterfar, head of the Vanterfar family, loyal allies of the first king (although relations with the current ruler are more than strained, which is a well-known fact). Talaus has earned a reputation as a noble man and a fair governor, not pursuing his personal interests but caring for the welfare of the citizens of his city and the country as a whole. For the soldiers of Gaddar, the order of the current governor takes even higher priority than the will of the king himself.

Inner City
Alissum
The castle of the Vanterfar family, the residence of the city's governor.
Bank
Gaddar is a very safe city, but even so, many wealthy people prefer to keep their money and other valuables here rather than at home.
Nightingstar Estate
The place of residence of a branch of the descendants of Illiniar.
Halgar’s Forge
The home, workplace, and also shop of the brilliant Gaddarian blacksmith, known for his unique works.
Musician’s House
The modest dwelling of a popular violinist in the city.

Outer City
City Square
The center of Gaddar. Representatives of the authorities make their announcements here; various entertainment events are held here, and there is also a board with useful information.
Golden Peacock
The local tavern. Here you can eat, sleep, play gambling games, and for a certain type of person, it is also a place of pilgrimage.
Zikara’s Forge
A place for forging and selling weapons and armor.
Darin’s Workshop
A craftsman's store specializing in the manufacture of ranged weapons.
Sankersil’s Laboratory
Potions are quite rare, but fortunately for Gaddar, a talented alchemist has graced this city with his presence.
Dark Alley
Hmm... What could be here?..
Temple of Krass
A religious structure. For certain reasons, it is closed.
Temple of Ururu
Ururu is a deity from one of the many Shunian pantheons. She is revered as the goddess of beauty and sensual pleasures. In Gaddar, she gained popularity thanks to Illiniarian travelers who managed to survive the harsh conditions of the south and not become food for the locals.
Temple of Melibea
Those familiar with the local culture know that Melibea is the Illiniarian goddess of truth.
Temple of Arcadia
Those familiar with the local culture know that Arcadia is the goddess of life, the progenitrix, and protector of people.
Temple of Valdemar
Those familiar with the culture of Yorun know that Valdemar is the god of fire, warmth, and hearth.
Mage Guild
A huge building consisting of eight parts. The only entrance is located in the center; from there, on the second floor, seven corridors branch out connecting to the remaining buildings.
Fighter’s Guild
A place for training beginners and experienced warriors alike. There is also an arena where you can earn good money if you know how to fight.
Mercenary Guild
People come here looking to be hired to perform certain tasks depending on their skills. The guild serves as a place to attract potential employers and, upon concluding a contract, takes 30% of the deal amount.
Brighterbring Estate
The residence of an aristocratic family from Noszenrot.
Warehouse
A place to sell supplies, etc.
Lunai
In fact, it's a gathering place for various adventurers.
Stable
A parking lot and rental location for riding animals.

Outside the City
House of Sage Ryu (about an hour's walk)
A mystical personality full of mysteries. Some believe that he is a Taoist magician, others say that he is a foreign guest, and still others consider him to be an inhabitant of another world. According to Gaddarian legend, Ryu grants wishes, predicts the future, and tells about the past. He is so handsome that many men involuntarily mistake him for a woman when the sage decides to take a walk around the city, and young girls dream of him at night. He received his current name from a wandering samurai; the predictor liked it, and since then, in Gaddar, he has been called by this name.
Visit this place only at your own risk. The sage never makes mistakes, which can lead to the most unpredictable consequences.
Kalevrit Church (a little more than a day’s ride on horseback).
A place for conducting worship services and religious ceremonies of the same-named religion.

Beginning
The "Lunai" organization charges 25 coins from all newcomers as payment for the services it provides. A local employee reported that their work ends there, and everything else depends on them. The meeting is scheduled for evening (it's early daytime now).
Antaer, Sith'Al, Nimrinil, and Citri pay 40 coins as a tax for traveling through the kingdom.
Larte Darkstorm leaves his horse in the stable and pays 10 coins.
Citri was additionally warned not to try to pull off her "tricks" on the locals; otherwise, she will be punished.

In general, do what you want; in the evening (in-game), everyone will gather in this organization's hall and discuss further plans. (Here and below, green highlights my comments about the game that are not plot-related but related to some other aspects).