Skip to content

Walkthroughs for custom maps.

User Avatar
#143
Auto-translated
Rince
Thank you for such a detailed report.
Regarding your questions and comments:
- I think it's good that the map can be completed with different combinations of skills and artifacts.
- Walking on water should not be available in Tar-Kunor. It seems to have remained there from some very early versions of the map. Thank you for finding it.
- The first Wael (who is Lorilei) appears in the tavern, even if he is forbidden to be hired. Andra should not appear in the tavern; this is my mistake. Yabarkas still has expert skills from an earlier version, where he had a role in the plot.

The most important question, of course, is the duration of battles. As I already wrote, if you had ranged attacks, things would go faster, but that's not so important. So, I want to ask: how can we make the battles more interesting, and on what maps of this genre can we find such battles? Or, better yet, where can we watch them on YouTube? I have a couple of ideas myself on how to make the battles more diverse, but they definitely won't be shorter as a result.
Yes, it's very good that it can be completed with different combinations and options.
Battles would be more interesting against AI, in my opinion, if the map didn't have resurrection, blindness, berserk, mass slow, and mass haste, i.e., we would definitely suffer losses in battles, which would be compensated by buying creatures from other cities... if there weren't all the artifacts we could wish for...
In my opinion, the difficulty should be increased by the dynamics of the map and the need to think about how to reduce losses; a battle can be difficult even with 10 creatures, not 100 in a stack...
The need to wage war on 2-3 fronts at once also adds to the difficulty...
I can't even remember now where there are diverse and challenging maps...