All rests were used, the opponent used 2 rests on turn 111.
Turn 111 - the main town is small and poor, the entrances to the dungeon are guarded by Gogs (20+), upgraded Goblins (50+), and another stack of Goblins (20+). The passage to the secondary town was guarded by Gnomes (20+) and upgraded Gnolls (20+). Resources are far away and under guard, there is a Crypt nearby, but its type is unknown. The starting army is very small.
Only one thing was pleasing - a +2 axe. I broke through the Gnolls and Goblins (20+) into the dungeon. The morale of the monsters showed that the game wouldn't be easy right away =).
The opponent took a long time to move, which made me fear that he had a great respawn (it turned out to be better than mine, in any case)
Turn 112 - I fought against upgraded Centaurs in the dungeon and suffered heavy losses. With 37 Centaurs and no money, there was no point in continuing. Surrender.
Thank you for the game!