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How about a tournament for reaching the center on Jebus?
Both players play with the same decks, separately.
But there's a problem...
How do you determine who reached the center better?
If you just consider speed, there will be many unrealistic plays that no one would make in a normal game (when you need to not only reach the center but also kill someone there :smile47: ).
And in games where there will be multiple attempts to reach the center in one day (and there will probably be many of those). How do you determine the winner? :smile32: Count the number of armies? Money? Stats?
It seems like a utopian idea. :confused:
Maybe it's just me, but I like the idea, and determining who reached the center better is quite easy (even if it's in one day)... number of armies, remaining movement points, stats, etc. However, for the fairness of the game, a completely mirrored Jebus map with identical starting heroes and morale disabled would be needed.