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#802
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GoD
It was a rather interesting game.
We immediately played the first layout. I got Mullich, the opponent didn't resign, which was strange. I thought Kyrre had come up, and turned out to be partly right, as Gosh was also there. But I have stables, a dwelling of archers and pikemen, 2 exits to the opponent's grass secondary, decent money buildings, and a dwelling of angels. Mullich gets Earth as his second skill. Until week 1 day 1 I run back and forth, first I took a double, then a ramp, Krag was found, also there is an exit to the opponent's grass secondary. Seeing Gosh in the tavern on week 1 day 1, I realized I had to act fast. On week 1 day 1, Mullich hits 35 diamond golems for the dwelling of griffins, the dwelling itself, he is given a helm +3, with which he replenishes at a well very conveniently located near the stables and immediately fights into the ramp for a tome, where in the Mage Guild they gave everything needed for Earth. On week 1 day 1, Mullich stands at the entrance to the opponent's secondary zone, and Erdamon on an angel is already there, having broken through the guard of 20-49 evil eyes. On week 1 day 2, I buy everything I can, build chains and a delivery, run through the view to the opponent's secondary. On week 1 day 2, I almost reach it - Conflux. On their turn, the red player makes some moves: in Conflux, Gosh is hired and runs down from the road into the dark. On my week 1 day 2, I take Conflux, do reconnaissance - Gosh stands before a teleport to a treasure, I attack with Celka - there are 4 angels, 260+1+1+1+1+1 skeletons, +1 to speed and mana for one cast. The worst part is that Mullich can't reach... But through a split, Krag reaches him, who, on his way to Gosh, advances Air with Haste. I attack. Lots of mana, since together with Mullich, Krag replenished mana with the helm back on the 1st week.
Krag 8 2 4 7(50) 2 angels. 5 champions, 70 archers, 70 pikemen, 9 griffins, 6 swordsmen
Gosh 3 4 5 4(7) 4 angels, 260+1+1+1+1+1 skeletons, +1 to speed

The angels, due to their superior speed, immediately charge into the archers and exactly halve them, in return they get minus 3 after the melee hit, Slow on the skeletons. After the angels and singles were taken out, and Haste on the skeletons was again replaced with Slow, I run around the field and, using wait, hit and shoot the remaining skeletons. GG.

Thanks for the game.
Just didn't have enough mana.
Thanks for the game.
296524052
Весна 2012.