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Everything was built up; 2 heroes entered without air magic, and it wasn't built in the town either. Upgraded goblins are guarding the obelisk right away; passages to adjacent areas are behind archers and great lizards (Lucky saw this and left the stream). I buy 2 mages and start leveling them; I fight through the archers—there is a 2-cell road to monks (20-49). I spend the first week off-road with 6 air and 5 fire spells (by 117, 2 and 4 remained respectively); psychics are in the fort at full trade. By 123, I take Pandora for 5k gold and a comp-dungeon with significant losses (left with 4 psychics, 14 fish). By 126, I build birds and things start moving slowly. TP was still not brought into 2 GMs; in the Dragon Utopias: in the 1st—+4/4 body and +3 spell necklace, in the 2nd—air book and teapot, in the 3rd—wings. Went to look for the opponent: stats 34/28, 10 angels, 39 ducks, 24 psychics (found a couple of caches in the center), 39 storms, 11 birds; the opponent's stats are much lower, meat is roughly equal, but mine is faster. Thanks for the game!
P.S. only my daddy was a moner, with divine leveling