Dear bolotnik! Thank you so much for such a detailed and insightful analysis of the Paragon map! Writing reports is sometimes even harder than completing maps, especially in summer, when laziness overwhelms you. But I finally finished one report. The maps I've completed are incomparably easier than Paragon, but they are still interesting, at least for lovers of adventure and exploration. I only started playing Paragon, stopping at 1-2-7; the beginning is quite smooth, but then the "horror" begins with the editor and magnifying glass. But the map is a masterpiece, I admit it!
Actually, I used the magnifying glass in Jedi Story and Empire of Worlds 1 and 2; everything is hidden there in such a way that it's terrible, and what's even worse is that almost everything hidden is necessary for further progress...
But here there are hints, and all the hidden things are in a visible and accessible place)
By the way, we discover pleasant hidden surprises right at the beginning of the game...
After completing the map, I will try to write a guide to the battles and a plan for completing the map..
In my opinion, there are several really difficult battles, and the main difficulty lies in the pace of completing the map, i.e., it is necessary to deal with the red, purple, green, and brown factions as quickly as possible.
After that, the ability to conduct battles without losses with minimal mana expenditure will be more important...
Thank you for the gratitude and for expressing interest in the description of author's maps.
Added 7 hours 53 minutes ago
In my opinion, the main point is time and speed; throughout the map, there are guardians in the form of border guards, each with its own time. If the algorithm for completing the map is violated, a message will appear: "Time is up, you will never be able to pass here"...
Fans of Heroes 3 should appreciate this map; good luck and patience to everyone.
The map is, of course, amazingly well done - the battles are great, BUT
the guardians of the passage, requiring you to arrive by a certain time, is disgusting and terrible...
We run here, open a passage here, then run there - just to make it in time (and in some places, we even manage to open them with a good time to spare), otherwise, it's game over...
I liked the minimalism - there are no countless artifacts, no excess resources, or a single path with hordes of enemies...
Everything is in moderation, and with resources, it's even an additional difficulty, which is quite appropriate)
I think that it is most logical to place the guardian of the passage near a quest, and setting time-limited guardians is a pure mockery of players...
Well, I don't make it in x days, I come on day x+4, so what now, start over? This isn't some kind of race; a day or two won't make a difference...
You play, you play, and then it turns out that you didn't have enough 2-3 days, and you should have gone to the guardian instead of going somewhere else...