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I don't think that's a good idea. On medium-sized maps, you can often reach a treasure from one village to another in a single turn.
Yes, I thought the same way when I was designing the template. But now, after watching some streams, I thought that maybe the games would be more interesting if the planned contact was on the 3rd week (instead of the 4th week as it is now), and if a successful rush on the 2nd week was actually possible (now it's more of a negative move).
However, it might just be the perspective of a viewer who finds blood, guts, and dismemberment more interesting than cultivating a garden, while from the player's perspective, it might seem different - who knows.