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Post-game offline analysis of the map and player actions is just as interesting a part of the game as the online part.
- In h3dm1, the game tends to become a grind if the skills are comparable, as there is practically no element of surprise.
- Bakunin's quote, "You cannot cut off even a piece of freedom, because all freedom is concentrated in that piece," is quite applicable here, in my opinion. All the randomness is concentrated in one or two parameters (a clear example is different heroes in the tavern). Moreover, these are practically uncorrectable parameters, unlike the situation in non-mirror maps, where there are many random factors and/or many challenges.
