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#77
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Basically, I'll be making some changes in the next few days, plus I'll add spell range and make some things clearer. For now, here's a hotfix for the cost and order of some skills, just in case someone has already started experimenting with builds.
Rank 3. The next attack on a paralyzed enemy will deal triple damage.
=> Rank 3. Additional attack.
Rank 5. Damage to paralyzed enemies is doubled.
Headshot. The character attacks an enemy with a chance (similar to the chance of critical damage) to instantly kill them. 4 Action Points.
=> x2
Magic Barrier. Magical energy absorbs incoming damage (passive skill).
=> x2
Player. The character gains the ability to replay an unsuccessful result. x2
=> x1 Just to clarify: this feature only works outside of combat, and primarily refers to gambling.
Spirit Arrow. Prevents the target from using magic and abilities until the end of the day. This ability does not deal damage. 10 Action Points.
=> x3, 5 Action Points
Unbreakable Will. Magic resistance +50. Passive skill.
=> x2