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Eyvind

300/300|50/50
Characteristics
Strength — 10
Endurance — 15
Agility — 10
Perception — 25
Speed — 11
Willpower — 11
Wisdom — 9
Parameters
Melee damage modifier 0
Health: 150
Melee accuracy: 29
Ranged accuracy: 75
Melee evasion: 29
Ranged evasion: 75
Evasion (magic): 52
Movement speed: 13
Initiative: 11
Magic power: 32
Magic resistance: 32
Magical energy: 50
Action points: 8
Crit chance: 55% (65%)
Armor penetration 30% (40%)
Skills
Crossbow

1st rank.Allows the use of crossbows. +10% armor penetration.
2nd rank.Chance to deal critical damage (perception) appears (25%). +10% armor penetration
3rd rank.The first shot deals percentage damage based on the enemy's maximum health equal to the perception stat (25%). +10% armor penetration.
Rogue

Assassin. Attacking unsuspecting characters kills them.
Combat Mastery

Toughness. Each unit of endurance provides an additional +10 health
Cunning.+5 AP
Origin
Jorun. The character deals double damage to northern Barbarians, while simultaneously having a double chance to evade their attacks; the character deals +10% damage based on maximum health to dwarf opponents; final cold damage received by the character is reduced by 50%. Free Rogue specialization and two skill points for it. +10 to accuracy and evasion, +10 to magic power and resistance.
Equipment
Quiver of crossbow bolts (x2) (18) (20)
Hunting knife. Damage: 12, allows butchering animals and other creatures on the spot.
Sword. Damage: 25.
Health potion (2). +100 hp
12 silver coins (linear)
Sven's Crossbow
Damage: 80. Crit +10%, armor penetration 10%. Range: 60
Flame Rune: +80 fire damage, each attack removes +5% of the target's maximum health.
Medium Armor
Damage -25%
Magic Rune: magic damage -25%
Sword
Damage: 25
Flame Rune: +12 fire damage.
Crossbow
Damage: 60, range: 60
Flame Rune: +30 fire damage.
Waldemar's Patronage: character's weapons deal additional fire damage (20%), cold and cold magic resistance +50%.
Kenshiro Imai

150/150|100/100
Characteristics
Strength — 15
Endurance — 15
Agility — 21
Perception — 7
Speed — 10
Willpower — 10
Wisdom — 11
Parameters
Melee damage modifier +0.5
Health: 150
Melee accuracy: 52 | 62
Ranged accuracy: 13
Melee evasion: 52 (78) | 93
Ranged evasion: 13 (19) | 34
Evasion (magic): 48 | 63
Movement speed: 12 (18)
Initiative: 10
Magic power: 29
Magic resistance: 19
Magical energy: 100
Action points: 20
Critical damage chance: 18%
Skills
Samurai

1st Rank. Proficiency with one-handed weapons. +10 to accuracy, +10 evasion. Katanas deal 50% more damage. This technique cannot be used with other weapons or a shield.
2nd Rank. Additional attack.
3rd Rank. Additional attack.
4th Rank. Additional attack
Gust of Wind. The character draws the sword from the scabbard faster than the opponent can notice; if successful, this strike cannot be blocked, parried, or counterattacked. The Samurai delivers a super-fast slashing blow to their opponent (500% damage, armor ignore) 10 AP.
Combat Mastery

Cunning. +5 AP
Creation Magic

Mental Shield. Protects the character from any effects on the mind. 10 turns.
50 | 1
Purification. Removes all negative effects from the character, cures diseases.
100 | 1
Origin
Taosia. +10 AP, evasion +50%, movement speed +50%, +1 specialization, magic power +20.
Equipment
Wakizashi. Damage: 20 (30)
Health potion (3), +100 hp.
100 silver (linear)
Shadow Peak
Damage: 30/45 (67)
Weapon additionally deals 100 units of magic damage (armor ignore).
Rune of Indestructibility: weapon is not destroyed.
Laivet

200/200|225/225
Characteristics
Strength — 9
Endurance — 10
Agility — 15
Perception — 23
Speed — 14
Willpower — 7
Wisdom — 12
Parameters
Melee damage modifier -0.1
Health: 100
Melee accuracy: 34 (6%) | 51
Ranged accuracy: 58 (23%) | 87 (52)
Melee evasion: 34
Ranged evasion: 58
Evasion (magic): 46
Movement speed: 19
Initiative: 14
Magic power: 13
Magic resistance: 13 | 63
Magical energy: 125
Action points: 6
Critical damage chance: 23% (33%)
Skills
Combat Mastery

Quick Aim. The character gains the ability to move and shoot in the same turn (for ranged weapons) x2
Ranger

1st Rank.The character gains the ability to quickly gather information about the nearby area
2nd Rank.The character is well-oriented in the forest and knowledgeable about wild animals.
3rd Rank.Bow (free specialization plus first level), wild animals and monsters take double damage.
Bow

1st rank.Allows the use of bows.
2nd rank.A successful shot can paralyze the target (similar to critical damage chance).
3rd rank.Additional attack.
4th rank.A chance to deal critical damage (perception) is acquired
5th rank.Damage to paralyzed enemies is doubled.
6th rank.Additional attack.
Volley.The character fires six arrows at one or more opponents. Each shot of this attack deals 50% less damage, but has the same chance to cause paralysis. 2 AP.
Origin
Melhorians. Four free skill points for ranger/bows, accuracy +50%.
Equipment
Medium armor (-25%)
One-handed sword. Damage 25 (22)
Large hunting knife. Damage 15 (13)
Melhorian bow. Damage: 100, -1 attack, -35 to accuracy, range: 80
Quiver of arrows (x3) = 90
Health potion (3). +100 hp.
Turquoise pendant. Crit chance +10%
100 silver (linear)
Bow
Damage: 30, range: 60
Lightning Rune: +15 electrical damage, chance to paralyze the target
Aquamarine ring
- +100 health units.
- +100 magical energy units.
- +50 magic resistance.
- At the moment when the character's health drops to zero, they fully restore it, as well as magical energy and action points (passive skill). Once per day.
300/300|50/50
Characteristics
Strength — 10
Endurance — 15
Agility — 10
Perception — 25
Speed — 11
Willpower — 11
Wisdom — 9
Parameters
Melee damage modifier 0
Health: 150
Melee accuracy: 29
Ranged accuracy: 75
Melee evasion: 29
Ranged evasion: 75
Evasion (magic): 52
Movement speed: 13
Initiative: 11
Magic power: 32
Magic resistance: 32
Magical energy: 50
Action points: 8
Crit chance: 55% (65%)
Armor penetration 30% (40%)
Skills
Crossbow
1st rank.Allows the use of crossbows. +10% armor penetration.
2nd rank.Chance to deal critical damage (perception) appears (25%). +10% armor penetration
3rd rank.The first shot deals percentage damage based on the enemy's maximum health equal to the perception stat (25%). +10% armor penetration.
Rogue
Assassin. Attacking unsuspecting characters kills them.
Combat Mastery
Toughness. Each unit of endurance provides an additional +10 health
Cunning.+5 AP
Origin
Jorun. The character deals double damage to northern Barbarians, while simultaneously having a double chance to evade their attacks; the character deals +10% damage based on maximum health to dwarf opponents; final cold damage received by the character is reduced by 50%. Free Rogue specialization and two skill points for it. +10 to accuracy and evasion, +10 to magic power and resistance.
Equipment
Quiver of crossbow bolts (x2) (18) (20)
Hunting knife. Damage: 12, allows butchering animals and other creatures on the spot.
Sword. Damage: 25.
Health potion (2). +100 hp
12 silver coins (linear)
Sven's Crossbow
Damage: 80. Crit +10%, armor penetration 10%. Range: 60
Flame Rune: +80 fire damage, each attack removes +5% of the target's maximum health.
Medium Armor
Damage -25%
Magic Rune: magic damage -25%
Sword
Damage: 25
Flame Rune: +12 fire damage.
Crossbow
Damage: 60, range: 60
Flame Rune: +30 fire damage.
Waldemar's Patronage: character's weapons deal additional fire damage (20%), cold and cold magic resistance +50%.
Kenshiro Imai
150/150|100/100
Characteristics
Strength — 15
Endurance — 15
Agility — 21
Perception — 7
Speed — 10
Willpower — 10
Wisdom — 11
Parameters
Melee damage modifier +0.5
Health: 150
Melee accuracy: 52 | 62
Ranged accuracy: 13
Melee evasion: 52 (78) | 93
Ranged evasion: 13 (19) | 34
Evasion (magic): 48 | 63
Movement speed: 12 (18)
Initiative: 10
Magic power: 29
Magic resistance: 19
Magical energy: 100
Action points: 20
Critical damage chance: 18%
Skills
Samurai
1st Rank. Proficiency with one-handed weapons. +10 to accuracy, +10 evasion. Katanas deal 50% more damage. This technique cannot be used with other weapons or a shield.
2nd Rank. Additional attack.
3rd Rank. Additional attack.
4th Rank. Additional attack
Gust of Wind. The character draws the sword from the scabbard faster than the opponent can notice; if successful, this strike cannot be blocked, parried, or counterattacked. The Samurai delivers a super-fast slashing blow to their opponent (500% damage, armor ignore) 10 AP.
Combat Mastery
Cunning. +5 AP
Creation Magic
Mental Shield. Protects the character from any effects on the mind. 10 turns.
50 | 1
Purification. Removes all negative effects from the character, cures diseases.
100 | 1
Origin
Taosia. +10 AP, evasion +50%, movement speed +50%, +1 specialization, magic power +20.
Equipment
Wakizashi. Damage: 20 (30)
Health potion (3), +100 hp.
100 silver (linear)
Shadow Peak
Damage: 30/45 (67)
Weapon additionally deals 100 units of magic damage (armor ignore).
Rune of Indestructibility: weapon is not destroyed.
Laivet
200/200|225/225
Characteristics
Strength — 9
Endurance — 10
Agility — 15
Perception — 23
Speed — 14
Willpower — 7
Wisdom — 12
Parameters
Melee damage modifier -0.1
Health: 100
Melee accuracy: 34 (6%) | 51
Ranged accuracy: 58 (23%) | 87 (52)
Melee evasion: 34
Ranged evasion: 58
Evasion (magic): 46
Movement speed: 19
Initiative: 14
Magic power: 13
Magic resistance: 13 | 63
Magical energy: 125
Action points: 6
Critical damage chance: 23% (33%)
Skills
Combat Mastery
Quick Aim. The character gains the ability to move and shoot in the same turn (for ranged weapons) x2
Ranger
1st Rank.The character gains the ability to quickly gather information about the nearby area
2nd Rank.The character is well-oriented in the forest and knowledgeable about wild animals.
3rd Rank.Bow (free specialization plus first level), wild animals and monsters take double damage.
Bow
1st rank.Allows the use of bows.
2nd rank.A successful shot can paralyze the target (similar to critical damage chance).
3rd rank.Additional attack.
4th rank.A chance to deal critical damage (perception) is acquired
5th rank.Damage to paralyzed enemies is doubled.
6th rank.Additional attack.
Volley.The character fires six arrows at one or more opponents. Each shot of this attack deals 50% less damage, but has the same chance to cause paralysis. 2 AP.
Origin
Melhorians. Four free skill points for ranger/bows, accuracy +50%.
Equipment
Medium armor (-25%)
One-handed sword. Damage 25 (22)
Large hunting knife. Damage 15 (13)
Melhorian bow. Damage: 100, -1 attack, -35 to accuracy, range: 80
Quiver of arrows (x3) = 90
Health potion (3). +100 hp.
Turquoise pendant. Crit chance +10%
100 silver (linear)
Bow
Damage: 30, range: 60
Lightning Rune: +15 electrical damage, chance to paralyze the target
Aquamarine ring
- +100 health units.
- +100 magical energy units.
- +50 magic resistance.
- At the moment when the character's health drops to zero, they fully restore it, as well as magical energy and action points (passive skill). Once per day.