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Ninja

1st Rank.The character gains the ability to quickly gather information about the surrounding area.
2nd Rank.Bonus to agility stats outside of combat (to everything except aggressive actions); the character gains the ability to pick locks.
3rd Rank. Attacking an unsuspecting character kills them.
Blink. The character gains the ability to instantly move short distances (perception*2). Using this ability allows the use of the assassin skill in combat (exclusively for melee). This action does not consume a turn.1 AP(5 if performed for an instant kill). x3
Clone.The character creates an illusory copy of themselves that acts according to their instructions. 2 AP
Shroud.The character becomes invisible, can perform any non-aggressive actions and not reveal themselves in the process, the probability of a successful kill is increased. 5 AP
Death Mark.The opponent receives a 5% chance to die upon taking damage from any source. 3 AP
Samurai

1st Rank.Proficiency with one-handed weapons. +10 to accuracy, +10 evasion. Katanas deal 50% more damage. This technique cannot be used with other weapons or a shield.
2nd Rank.Additional attack.
3rd Rank.Additional attack.
4th Rank.Additional attack
5th Rank.Additional attack.
6th Rank.Chance to deal critical damage is increased by 30%
Serenity.The character cannot be counterattacked during combat. 5 AP
Gust of Wind.The character draws the sword from the scabbard faster than the opponent can notice; if successful, this strike cannot be blocked, parried, or counterattacked. The samurai delivers an ultra-fast slashing blow to their opponent (500% damage, ignoring armor) 10 AP.
Fallen Petal. The character deals normal damage + 20% of the opponent's maximum health, ignoring armor (but not shields). 5AP
Lightness. The character's movement speed and initiative are doubled during combat. 3AP
Kyudo

1st Rank.Proficiency with bows.
2nd Rank.+15 to accuracy.
3rd Rank.Chance (perception*4) to ignore opponent's armor.
4th Rank.+25 to accuracy.
Nobiai.The character spends a turn preparing for the next shot (300% damage). 2 AP
Spirit Arrow. Prevents the target from using magicand abilities until the end of the day. This technique deals no damage. 5 AP x3[/COLOR]
Uchiyama Clan Magic

Zetsumei.The selected character dies.
100 | 10 | W (+20)
Yokai.The caster summons the ghost of a fallen warrior. The stronger the caster, the stronger the spirit. To deal damage to the ghost, opponents must pass a will check.
100 | 10 | W
Naosu.Removes all negative effects from the selected character, fully restores health and cures diseases.
225 1
Baffling Mist.Opponents in the area of effect must pass a perception check, otherwise they will act blindly.
100 | 75 => 35 | W
Will of Blades.The caster creates a spiritual blade, controlling it with their mind.
75 | 10
Spirit Superiority.The caster gains immunity to damage and any status effects (action similar to negation). Passive skill. x4
W
Adventurer

1st rank.Proficiency with one-handed weapons, bows, crossbows.
2nd rank.The character has increased stats at sea. Not applicable with heavy armor.
3rd rank. Allows the use of a one-handed weapon in each hand. Accuracy +15.
4th rank. Additional attack.
5th rank.Chance to parry an opponent's strike| Chance (perception) to deal double damage in ranged combat.
6th rank. Prices are reduced by 25%. The character gains the ability to reroll an unsuccessful result.
7th rank. When fighting alone, damage dealt as well as hit and evasion chances are doubled.
8th rank. Additional attack.
9th rank.Gains a chance to deal critical damage (perception or agility*2)
10th rank. Evasion parameter is doubled.
Knife Throwing.Chance to deal lethal damage by throwing knives at a distance of no more than 10 meters (perception*2) 1 AP.
Indomitable Will.Magic resistance +50. Passive skill. x2[/COLOR]
Escape.The character leaves the battlefield, removing all status effects from themselves. 5 AP.
Unpredictability.The character always strikes first. This action always deals critical damage. Passive skill. x2
Knight of Nozenroth

1st rank. Proficiency with one-handed weapons.
2nd rank. Proficiency with a shield. Block chance (agility+speed*2).
3rd rank.The character gains the ability to block targeted magic spells with a shield.
4th rank.Removes movement speed penalty when using heavy armor and shields.
5th rank.Block chance +20%, accuracy +20, critical damage chance +10%.
6th rank.Chance to parry an opponent's strike with a weapon (agility*4).
Ranger

1st Rank.The character gains the ability to quickly gather information about the surrounding area
2nd Rank.The character is well-oriented in the forest and knowledgeable about wild animals.
3rd Rank.Bow (free specialization plus first level), wild animals and monsters take double damage.
4th Rank.The character has the ability to tame a wild animal.
Rune Magic

Rune of Indestructibility.The selected weapon, armor, or any other item cannot be destroyed.
Rune of Flame.The selected weapon deals additional fire damage (master's magic power) + 5% of the target's maximum health. The selected armor gains fire resistance (master's magic power).
Rune of Frost.The selected weapon deals additional cold damage (master's magic power) + has the ability to apply a frost effect. The selected armor gains cold resistance (master's magic power).
Rune of Lightning.The selected weapon deals additional electrical damage (master's magic power) + has the ability to paralyze the opponent. The selected armor gains lightning resistance (master's magic power)
Rune of Air.The selected weapon deals additional air damage (master's magic power) + ignores a certain percentage of armor. The selected armor gains air resistance (master's magic power)
Rune of Might.The damage of the selected weapon is increased according to master's magic power/2.
Rune of Magic.The selected armor provides its wearer with protection from magical damage equal to master's magic power/2
Ishanad

Plague.All characters in the area of effect are subjected to a terrible disease effect, losing 25% of current values of all characteristics and another 10% each turn.
100 | 75 => 35 | W
Oblivion.The selected character loses their memory and most of their skills.
50 | 5 | W[/FONT]
Pact.The spell is cast on an ally. All negative effects and damage received by the caster will be redirected to the target. Damage received in this way restores magical energy to the caster.
25 1[/FONT]
Necromancy.The caster raises a fallen creature from the dead and controls its actions. The corpse's characteristics are slightly lower than the original's.
50 | 5[/FONT]
Bone Magic. Raises a skeleton from the remains of a killed character. They can be combined together, thus creating a stronger servant.
25 | 5[/FONT]
Banishment.Instantly eliminates the specified undead/summoned creature.
75 | 25 | W (caster)[/FONT]
Mind Transfer.If the spell is successful, the warlock will transfer their consciousness into the target's body; the victim's mind is destroyed in the process. If the character's magic power is above 60, this spell is automatically used upon their death.
50 | 5 | W[/FONT]
Cloud of Death.Characters in the area of effect must successfully pass a resistance check, otherwise they die.
300 | 75 => 35 | W (+25)[/FONT]
Black Magic. The caster creates a creature according to their imagination. The chance of success depends on many factors, primarily the caster's magic power and the complexity of the request ?
Drain.The character absorbs health and magical energy from another character according to their magic power (0.2%).
50 | 35 | W[/FONT]
Dreams.The selected character falls into a state of deep sleep. If successful, the caster can impose certain thoughts and ideas on the victim.
50 | 10 | W
Otherworldly Gaze. Paralyzes a character for five turns and learns absolutely everything about them. 225| 10 | W
Crimson Sky.Deals random damage to all living creatures in a large radius over three turns.
225[/FONT] | W
Channel Rupture.Ignites a character's magical energy, dealing damage equal to 20% of their energy amount each turn.
150 | 20 | W[/FONT]
Curse.Option 1: all opponents receive -50% to magic resistance; this spell cannot be resisted.300
Option 2: the selected target receives -75% to magic resistance, this spell cannot be resisted. 300[/FONT]
Subjugation.Forces the selected character to follow the caster's orders.
225 | 5 | W[/FONT]
Art of Death

God of Death.The character gains a chance (agility or perception/2) to instantly kill a character with any attack. Passive skill. x2
Death's Deception. Allows avoiding a strike (or spell) that would lead to the character's death. If this ability triggers, all status effects are removed from the character. Once every three turns. Passive skill. x3
Blood Mark.Converts 10% of damage dealt into health. Passive skill.
Harvest. Every death in combat (regardless of who the killer was) restores 10% health and magical energy to the character, as well as 25% AP. Passive skill.
Beheading.The character's next attack will be lethal if it hits. 5 AP. x2
Paladin

Faith. Protects the character from any mind-affecting influences (passive skill).
Holy Protection. The character has a divine shield protecting them from taking damage (magic resistance*2). As long as this shield is active on the paladin, they cannot be killed by instant-kill methods and debuffs do not affect them. Cooldown from the moment damage is taken - 4 turns (passive skill). x2
Heavenly Light. Restores a certain amount of health (equal to magic resistance) to all allies near the paladin and removes all status effects from them.
225 | 20
Punishment. Deals damage to the selected character equal to paladin's magic resistance/2 and paralyzes them for one turn. For three, if they are not human. To succeed in the spell, the paladin uses magic resistance rather than strength.
50 | 15 | W
225 | 10 | W (spell is applied to all opponents).
Consecration. The selected character gains immunity to everything for one turn.
50 | 35
Righteousness. The paladin restores 15% health each turn (passive skill).
Rebirth. At the moment the paladin's health drops to zero, they fully restore it, as well as magical energy and action points (passive skill). Once per day. x3
Teos

Domination. Paralyzes the opponent for one turn, destroys mental defense, reduces resistance to mind-affecting effects by 65%.
50 | 10 | W (-40%)
Obedience. A charm ability is applied to all characters in the area of effect.
100 | 25 | W (+25)
Inferno. Characters in the area of effect (circle from center) take 50-400 units of damage.
340 | 60 => 30 | W
Energy Drain. Steals 5-25% health and magical energy from opponents around them each turn (passive skill). x2
20 | W
Flight Mastery. The character gains the ability to move and perform actions in the same turn. In the air, evasion is twice as high, but melee attacks do not work (passive skill). x3
1st Rank.The character gains the ability to quickly gather information about the surrounding area.
2nd Rank.Bonus to agility stats outside of combat (to everything except aggressive actions); the character gains the ability to pick locks.
3rd Rank. Attacking an unsuspecting character kills them.
Blink. The character gains the ability to instantly move short distances (perception*2). Using this ability allows the use of the assassin skill in combat (exclusively for melee). This action does not consume a turn.1 AP(5 if performed for an instant kill). x3
Clone.The character creates an illusory copy of themselves that acts according to their instructions. 2 AP
Shroud.The character becomes invisible, can perform any non-aggressive actions and not reveal themselves in the process, the probability of a successful kill is increased. 5 AP
Death Mark.The opponent receives a 5% chance to die upon taking damage from any source. 3 AP
Samurai
1st Rank.Proficiency with one-handed weapons. +10 to accuracy, +10 evasion. Katanas deal 50% more damage. This technique cannot be used with other weapons or a shield.
2nd Rank.Additional attack.
3rd Rank.Additional attack.
4th Rank.Additional attack
5th Rank.Additional attack.
6th Rank.Chance to deal critical damage is increased by 30%
Serenity.The character cannot be counterattacked during combat. 5 AP
Gust of Wind.The character draws the sword from the scabbard faster than the opponent can notice; if successful, this strike cannot be blocked, parried, or counterattacked. The samurai delivers an ultra-fast slashing blow to their opponent (500% damage, ignoring armor) 10 AP.
Fallen Petal. The character deals normal damage + 20% of the opponent's maximum health, ignoring armor (but not shields). 5AP
Lightness. The character's movement speed and initiative are doubled during combat. 3AP
Kyudo
1st Rank.Proficiency with bows.
2nd Rank.+15 to accuracy.
3rd Rank.Chance (perception*4) to ignore opponent's armor.
4th Rank.+25 to accuracy.
Nobiai.The character spends a turn preparing for the next shot (300% damage). 2 AP
Spirit Arrow. Prevents the target from using magicand abilities until the end of the day. This technique deals no damage. 5 AP x3[/COLOR]
Uchiyama Clan Magic
Zetsumei.The selected character dies.
100 | 10 | W (+20)
Yokai.The caster summons the ghost of a fallen warrior. The stronger the caster, the stronger the spirit. To deal damage to the ghost, opponents must pass a will check.
100 | 10 | W
Naosu.Removes all negative effects from the selected character, fully restores health and cures diseases.
225 1
Baffling Mist.Opponents in the area of effect must pass a perception check, otherwise they will act blindly.
100 | 75 => 35 | W
Will of Blades.The caster creates a spiritual blade, controlling it with their mind.
75 | 10
Spirit Superiority.The caster gains immunity to damage and any status effects (action similar to negation). Passive skill. x4
W
Adventurer
1st rank.Proficiency with one-handed weapons, bows, crossbows.
2nd rank.The character has increased stats at sea. Not applicable with heavy armor.
3rd rank. Allows the use of a one-handed weapon in each hand. Accuracy +15.
4th rank. Additional attack.
5th rank.Chance to parry an opponent's strike| Chance (perception) to deal double damage in ranged combat.
6th rank. Prices are reduced by 25%. The character gains the ability to reroll an unsuccessful result.
7th rank. When fighting alone, damage dealt as well as hit and evasion chances are doubled.
8th rank. Additional attack.
9th rank.Gains a chance to deal critical damage (perception or agility*2)
10th rank. Evasion parameter is doubled.
Knife Throwing.Chance to deal lethal damage by throwing knives at a distance of no more than 10 meters (perception*2) 1 AP.
Indomitable Will.Magic resistance +50. Passive skill. x2[/COLOR]
Escape.The character leaves the battlefield, removing all status effects from themselves. 5 AP.
Unpredictability.The character always strikes first. This action always deals critical damage. Passive skill. x2
Knight of Nozenroth
1st rank. Proficiency with one-handed weapons.
2nd rank. Proficiency with a shield. Block chance (agility+speed*2).
3rd rank.The character gains the ability to block targeted magic spells with a shield.
4th rank.Removes movement speed penalty when using heavy armor and shields.
5th rank.Block chance +20%, accuracy +20, critical damage chance +10%.
6th rank.Chance to parry an opponent's strike with a weapon (agility*4).
Ranger
1st Rank.The character gains the ability to quickly gather information about the surrounding area
2nd Rank.The character is well-oriented in the forest and knowledgeable about wild animals.
3rd Rank.Bow (free specialization plus first level), wild animals and monsters take double damage.
4th Rank.The character has the ability to tame a wild animal.
Rune Magic
Rune of Indestructibility.The selected weapon, armor, or any other item cannot be destroyed.
Rune of Flame.The selected weapon deals additional fire damage (master's magic power) + 5% of the target's maximum health. The selected armor gains fire resistance (master's magic power).
Rune of Frost.The selected weapon deals additional cold damage (master's magic power) + has the ability to apply a frost effect. The selected armor gains cold resistance (master's magic power).
Rune of Lightning.The selected weapon deals additional electrical damage (master's magic power) + has the ability to paralyze the opponent. The selected armor gains lightning resistance (master's magic power)
Rune of Air.The selected weapon deals additional air damage (master's magic power) + ignores a certain percentage of armor. The selected armor gains air resistance (master's magic power)
Rune of Might.The damage of the selected weapon is increased according to master's magic power/2.
Rune of Magic.The selected armor provides its wearer with protection from magical damage equal to master's magic power/2
Ishanad
Plague.All characters in the area of effect are subjected to a terrible disease effect, losing 25% of current values of all characteristics and another 10% each turn.
100 | 75 => 35 | W
Oblivion.The selected character loses their memory and most of their skills.
50 | 5 | W[/FONT]
Pact.The spell is cast on an ally. All negative effects and damage received by the caster will be redirected to the target. Damage received in this way restores magical energy to the caster.
25 1[/FONT]
Necromancy.The caster raises a fallen creature from the dead and controls its actions. The corpse's characteristics are slightly lower than the original's.
50 | 5[/FONT]
Bone Magic. Raises a skeleton from the remains of a killed character. They can be combined together, thus creating a stronger servant.
25 | 5[/FONT]
Banishment.Instantly eliminates the specified undead/summoned creature.
75 | 25 | W (caster)[/FONT]
Mind Transfer.If the spell is successful, the warlock will transfer their consciousness into the target's body; the victim's mind is destroyed in the process. If the character's magic power is above 60, this spell is automatically used upon their death.
50 | 5 | W[/FONT]
Cloud of Death.Characters in the area of effect must successfully pass a resistance check, otherwise they die.
300 | 75 => 35 | W (+25)[/FONT]
Black Magic. The caster creates a creature according to their imagination. The chance of success depends on many factors, primarily the caster's magic power and the complexity of the request ?
Drain.The character absorbs health and magical energy from another character according to their magic power (0.2%).
50 | 35 | W[/FONT]
Dreams.The selected character falls into a state of deep sleep. If successful, the caster can impose certain thoughts and ideas on the victim.
50 | 10 | W
Otherworldly Gaze. Paralyzes a character for five turns and learns absolutely everything about them. 225| 10 | W
Crimson Sky.Deals random damage to all living creatures in a large radius over three turns.
225[/FONT] | W
Channel Rupture.Ignites a character's magical energy, dealing damage equal to 20% of their energy amount each turn.
150 | 20 | W[/FONT]
Curse.Option 1: all opponents receive -50% to magic resistance; this spell cannot be resisted.300
Option 2: the selected target receives -75% to magic resistance, this spell cannot be resisted. 300[/FONT]
Subjugation.Forces the selected character to follow the caster's orders.
225 | 5 | W[/FONT]
Art of Death
God of Death.The character gains a chance (agility or perception/2) to instantly kill a character with any attack. Passive skill. x2
Death's Deception. Allows avoiding a strike (or spell) that would lead to the character's death. If this ability triggers, all status effects are removed from the character. Once every three turns. Passive skill. x3
Blood Mark.Converts 10% of damage dealt into health. Passive skill.
Harvest. Every death in combat (regardless of who the killer was) restores 10% health and magical energy to the character, as well as 25% AP. Passive skill.
Beheading.The character's next attack will be lethal if it hits. 5 AP. x2
Paladin
Faith. Protects the character from any mind-affecting influences (passive skill).
Holy Protection. The character has a divine shield protecting them from taking damage (magic resistance*2). As long as this shield is active on the paladin, they cannot be killed by instant-kill methods and debuffs do not affect them. Cooldown from the moment damage is taken - 4 turns (passive skill). x2
Heavenly Light. Restores a certain amount of health (equal to magic resistance) to all allies near the paladin and removes all status effects from them.
225 | 20
Punishment. Deals damage to the selected character equal to paladin's magic resistance/2 and paralyzes them for one turn. For three, if they are not human. To succeed in the spell, the paladin uses magic resistance rather than strength.
50 | 15 | W
225 | 10 | W (spell is applied to all opponents).
Consecration. The selected character gains immunity to everything for one turn.
50 | 35
Righteousness. The paladin restores 15% health each turn (passive skill).
Rebirth. At the moment the paladin's health drops to zero, they fully restore it, as well as magical energy and action points (passive skill). Once per day. x3
Teos
Domination. Paralyzes the opponent for one turn, destroys mental defense, reduces resistance to mind-affecting effects by 65%.
50 | 10 | W (-40%)
Obedience. A charm ability is applied to all characters in the area of effect.
100 | 25 | W (+25)
Inferno. Characters in the area of effect (circle from center) take 50-400 units of damage.
340 | 60 => 30 | W
Energy Drain. Steals 5-25% health and magical energy from opponents around them each turn (passive skill). x2
20 | W
Flight Mastery. The character gains the ability to move and perform actions in the same turn. In the air, evasion is twice as high, but melee attacks do not work (passive skill). x3