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Characteristics
In addition to combat parameters (listed below), characteristics affect many other factors. For example, a character with high endurance has a lower chance of falling ill, and a character with high agility is harder to detect (stealing, killing, scouting, etc.).
During character generation, the player has 90 characteristic points at their disposal. Minimum value: 7
Strength
1. -
2. -
3. Ability to use one-handed weapons. Melee damage modifier -0.7 (daggers and knives do not receive this penalty)
4. Melee damage modifier -0.6
5. Melee damage modifier -0.5
6. Melee damage modifier -0.4
7. Melee damage modifier -0.3
8. Melee damage modifier -0.2
9. Melee damage modifier -0.1
10. Melee damage modifier 0
11. Melee damage modifier +0.1
12. Melee damage modifier +0.2
13. Melee damage modifier +0.3; character can use two-handed weapons and wear heavy armor.
14. Melee damage modifier +0.4
15. Melee damage modifier +0.5
16. Melee damage modifier +0.6
17. Melee damage modifier +0.7
18. Melee damage modifier +0.8
19. Melee damage modifier +0.9
20. Melee damage modifier +1
21. Melee damage modifier +1.1
22. Melee damage modifier +1.2
23. Melee damage modifier +1.3
24. Melee damage modifier +1.4
25. Melee damage modifier +1.5
Endurance
1. Health +10
2. Health +10 (20)
3. Health +10 (30)
4. Health +10 (40)
5. Health +10 (50)
6. Health +10 (60)
7. Health +10 (70)
8. Health +10 (80)
9. Health +10 (90)
10. Health +10 (100)
11. Health +10 (110)
12. Health +10 (120)
13. Health +10 (130)
14. Health +10 (140)
15. Health +10 (150)
16. Health +10 (160)
17. Health +10 (170)
18. Health +10 (180)
19. Health +10 (190)
20. Health +10 (200), physical damage resistance +20%
21. Health +10 (210), magic damage resistance +20%
22. Health +10 (220), 20% chance to resist paralysis
23. Health +10 (230), debuff resistance (magic resistance) +40%
24. Health +20 (250)
25. Health +25 (275)
Agility
1. Melee accuracy and evasion =1
2. Melee accuracy and evasion =3
3. Melee accuracy and evasion =5
4. Melee accuracy and evasion =7
5. Melee accuracy and evasion =9
6. Melee accuracy and evasion =11
7. Melee accuracy and evasion =13
8. Melee accuracy and evasion =15
9. Melee accuracy and evasion =17
10. Melee accuracy and evasion =19
11. Melee accuracy and evasion =22
12. Melee accuracy and evasion =25
13. Melee accuracy and evasion =28, melee critical hit chance +2%
14. Melee accuracy and evasion =31, melee critical hit chance +2% (4%)
15. Melee accuracy and evasion =34, melee critical hit chance +2% (6%)
16. Melee accuracy and evasion =37, melee critical hit chance +2% (8%)
17. Melee accuracy and evasion =40, melee critical hit chance +2% (10%)
18. Melee accuracy and evasion =43, melee critical hit chance +2% (12%)
19. Melee accuracy and evasion =46, melee critical hit chance +2% (14%)
20. Melee accuracy and evasion =49, melee critical hit chance +2% (16%)
21. Melee accuracy and evasion =52, melee critical hit chance +2% (18%)
22. Melee accuracy and evasion =55, melee critical hit chance +2% (20%)
23. Melee accuracy and evasion =58, melee critical hit chance +3% (23%)
24. Melee accuracy and evasion =61, melee critical hit chance +3% (26%)
25. Melee accuracy and evasion =65, melee critical hit chance +4% (30%)
Perception
1. Ranged accuracy and evasion =1
2. Ranged accuracy and evasion =3
3. Ranged accuracy and evasion =5
4. Ranged accuracy and evasion =7
5. Ranged accuracy and evasion =9
6. Ranged accuracy and evasion =11
7. Ranged accuracy and evasion =13
8. Ranged accuracy and evasion =15
9. Ranged accuracy and evasion =17
10. Ranged accuracy and evasion =19
11. Ranged accuracy and evasion =22
12. Ranged accuracy and evasion =25
13. Ranged accuracy and evasion =28, ranged critical hit chance +2%
14. Ranged accuracy and evasion =31, ranged critical hit chance +2% (4%)
15. Ranged accuracy and evasion =34, ranged critical hit chance +2% (6%)
16. Ranged accuracy and evasion =37, ranged critical hit chance +2% (8%)
17. Ranged accuracy and evasion =40, ranged critical hit chance +2% (10%)
18. Ranged accuracy and evasion =43, ranged critical hit chance +2% (12%)
19. Ranged accuracy and evasion =46, ranged critical hit chance +2% (14%)
20. Ranged accuracy and evasion =49, ranged critical hit chance +2% (16%)
21. Ranged accuracy and evasion =52, ranged critical hit chance +2% (18%)
22. Ranged accuracy and evasion =55, ranged critical hit chance +2% (20%)
23. Ranged accuracy and evasion =58, ranged critical hit chance +3% (23%)
24. Ranged accuracy and evasion =61, ranged critical hit chance +3% (26%)
25. Ranged accuracy and evasion =65, ranged critical hit chance +4% (30%)
Speed
1. Movement speed=1, initiative=1
2. Movement speed=2, initiative=2
3. Movement speed=3, initiative=3
4. Movement speed=4, initiative=4
5. Movement speed=5, initiative=5
6. Movement speed=6, initiative=6
7. Movement speed=7, initiative=7
8. Movement speed=8, initiative=8
9. Movement speed=10, initiative=9
10. Movement speed=12, initiative=10
11. Movement speed=13, initiative=11
12. Movement speed=15, initiative=12
13. Movement speed=17, initiative=13
14. Movement speed=19, initiative=14
15. Movement speed=21, initiative=15
16. Movement speed=23, initiative=16
17. Movement speed=25, initiative=17
18. Movement speed=27, initiative=18
19. Movement speed=29, initiative=19
20. Movement speed=31, initiative=20
21. Movement speed=33, initiative=21
22. Movement speed=35, initiative=22
23. Movement speed=37, initiative=23
24. Movement speed=39, initiative=24
25. Movement speed=42, initiative=25
Willpower
1. Magic power and resistance =1
2. Magic power and resistance =3
3. Magic power and resistance =5
4. Magic power and resistance =7
5. Magic power and resistance =9
6. Magic power and resistance =11
7. Magic power and resistance =13
8. Magic power and resistance =15
9. Magic power and resistance =17
10. Magic power and resistance =19
11. Magic power and resistance =22
12. Magic power and resistance =25
13. Magic power and resistance =28
14. Magic power and resistance =31
15. Magic power and resistance =34
16. Magic power and resistance =37
17. Magic power and resistance =40
18. Magic power and resistance =43
19. Magic power and resistance =46
20. Magic power and resistance =49
21. Magic power and resistance =52
22. Magic power and resistance =55
23. Magic power and resistance =58
24. Magic power and resistance =61
25. Magic power and resistance =65
Wisdom
1. -
2. -
3. -
4. -
5. -
6. -
7. - +1 AP
8. Magical energy +25, +1 AP
9. Magical energy +25 (50), +1 AP
10. Magical energy +25 (75), +1 AP
11. Magical energy +25 (100), +1 AP
12. Magical energy +25 (125), +1 AP
13. Magical energy +25 (150), +1 AP
14. Magical energy +25 (175), +1 AP
15. Magical energy +25 (200), +1 AP
16. Magical energy +25 (225), +1 AP
17. Magical energy +25 (250), +2 AP
18. Magical energy +25 (275), +2 AP
19. Magical energy +25 (300), +2 AP
20. Magical energy +40 (340), +2 AP
21. Magical energy +40 (380), +2 AP
22. Magical energy +40 (420), +2 AP
23. Magical energy +40 (460), +2 AP
24. Magical energy +40 (500), +3 AP
25. Magical energy +50 (550), +3 AP
In addition to combat parameters (listed below), characteristics affect many other factors. For example, a character with high endurance has a lower chance of falling ill, and a character with high agility is harder to detect (stealing, killing, scouting, etc.).
During character generation, the player has 90 characteristic points at their disposal. Minimum value: 7
Strength
1. -
2. -
3. Ability to use one-handed weapons. Melee damage modifier -0.7 (daggers and knives do not receive this penalty)
4. Melee damage modifier -0.6
5. Melee damage modifier -0.5
6. Melee damage modifier -0.4
7. Melee damage modifier -0.3
8. Melee damage modifier -0.2
9. Melee damage modifier -0.1
10. Melee damage modifier 0
11. Melee damage modifier +0.1
12. Melee damage modifier +0.2
13. Melee damage modifier +0.3; character can use two-handed weapons and wear heavy armor.
14. Melee damage modifier +0.4
15. Melee damage modifier +0.5
16. Melee damage modifier +0.6
17. Melee damage modifier +0.7
18. Melee damage modifier +0.8
19. Melee damage modifier +0.9
20. Melee damage modifier +1
21. Melee damage modifier +1.1
22. Melee damage modifier +1.2
23. Melee damage modifier +1.3
24. Melee damage modifier +1.4
25. Melee damage modifier +1.5
Endurance
1. Health +10
2. Health +10 (20)
3. Health +10 (30)
4. Health +10 (40)
5. Health +10 (50)
6. Health +10 (60)
7. Health +10 (70)
8. Health +10 (80)
9. Health +10 (90)
10. Health +10 (100)
11. Health +10 (110)
12. Health +10 (120)
13. Health +10 (130)
14. Health +10 (140)
15. Health +10 (150)
16. Health +10 (160)
17. Health +10 (170)
18. Health +10 (180)
19. Health +10 (190)
20. Health +10 (200), physical damage resistance +20%
21. Health +10 (210), magic damage resistance +20%
22. Health +10 (220), 20% chance to resist paralysis
23. Health +10 (230), debuff resistance (magic resistance) +40%
24. Health +20 (250)
25. Health +25 (275)
Agility
1. Melee accuracy and evasion =1
2. Melee accuracy and evasion =3
3. Melee accuracy and evasion =5
4. Melee accuracy and evasion =7
5. Melee accuracy and evasion =9
6. Melee accuracy and evasion =11
7. Melee accuracy and evasion =13
8. Melee accuracy and evasion =15
9. Melee accuracy and evasion =17
10. Melee accuracy and evasion =19
11. Melee accuracy and evasion =22
12. Melee accuracy and evasion =25
13. Melee accuracy and evasion =28, melee critical hit chance +2%
14. Melee accuracy and evasion =31, melee critical hit chance +2% (4%)
15. Melee accuracy and evasion =34, melee critical hit chance +2% (6%)
16. Melee accuracy and evasion =37, melee critical hit chance +2% (8%)
17. Melee accuracy and evasion =40, melee critical hit chance +2% (10%)
18. Melee accuracy and evasion =43, melee critical hit chance +2% (12%)
19. Melee accuracy and evasion =46, melee critical hit chance +2% (14%)
20. Melee accuracy and evasion =49, melee critical hit chance +2% (16%)
21. Melee accuracy and evasion =52, melee critical hit chance +2% (18%)
22. Melee accuracy and evasion =55, melee critical hit chance +2% (20%)
23. Melee accuracy and evasion =58, melee critical hit chance +3% (23%)
24. Melee accuracy and evasion =61, melee critical hit chance +3% (26%)
25. Melee accuracy and evasion =65, melee critical hit chance +4% (30%)
Perception
1. Ranged accuracy and evasion =1
2. Ranged accuracy and evasion =3
3. Ranged accuracy and evasion =5
4. Ranged accuracy and evasion =7
5. Ranged accuracy and evasion =9
6. Ranged accuracy and evasion =11
7. Ranged accuracy and evasion =13
8. Ranged accuracy and evasion =15
9. Ranged accuracy and evasion =17
10. Ranged accuracy and evasion =19
11. Ranged accuracy and evasion =22
12. Ranged accuracy and evasion =25
13. Ranged accuracy and evasion =28, ranged critical hit chance +2%
14. Ranged accuracy and evasion =31, ranged critical hit chance +2% (4%)
15. Ranged accuracy and evasion =34, ranged critical hit chance +2% (6%)
16. Ranged accuracy and evasion =37, ranged critical hit chance +2% (8%)
17. Ranged accuracy and evasion =40, ranged critical hit chance +2% (10%)
18. Ranged accuracy and evasion =43, ranged critical hit chance +2% (12%)
19. Ranged accuracy and evasion =46, ranged critical hit chance +2% (14%)
20. Ranged accuracy and evasion =49, ranged critical hit chance +2% (16%)
21. Ranged accuracy and evasion =52, ranged critical hit chance +2% (18%)
22. Ranged accuracy and evasion =55, ranged critical hit chance +2% (20%)
23. Ranged accuracy and evasion =58, ranged critical hit chance +3% (23%)
24. Ranged accuracy and evasion =61, ranged critical hit chance +3% (26%)
25. Ranged accuracy and evasion =65, ranged critical hit chance +4% (30%)
Speed
1. Movement speed=1, initiative=1
2. Movement speed=2, initiative=2
3. Movement speed=3, initiative=3
4. Movement speed=4, initiative=4
5. Movement speed=5, initiative=5
6. Movement speed=6, initiative=6
7. Movement speed=7, initiative=7
8. Movement speed=8, initiative=8
9. Movement speed=10, initiative=9
10. Movement speed=12, initiative=10
11. Movement speed=13, initiative=11
12. Movement speed=15, initiative=12
13. Movement speed=17, initiative=13
14. Movement speed=19, initiative=14
15. Movement speed=21, initiative=15
16. Movement speed=23, initiative=16
17. Movement speed=25, initiative=17
18. Movement speed=27, initiative=18
19. Movement speed=29, initiative=19
20. Movement speed=31, initiative=20
21. Movement speed=33, initiative=21
22. Movement speed=35, initiative=22
23. Movement speed=37, initiative=23
24. Movement speed=39, initiative=24
25. Movement speed=42, initiative=25
Willpower
1. Magic power and resistance =1
2. Magic power and resistance =3
3. Magic power and resistance =5
4. Magic power and resistance =7
5. Magic power and resistance =9
6. Magic power and resistance =11
7. Magic power and resistance =13
8. Magic power and resistance =15
9. Magic power and resistance =17
10. Magic power and resistance =19
11. Magic power and resistance =22
12. Magic power and resistance =25
13. Magic power and resistance =28
14. Magic power and resistance =31
15. Magic power and resistance =34
16. Magic power and resistance =37
17. Magic power and resistance =40
18. Magic power and resistance =43
19. Magic power and resistance =46
20. Magic power and resistance =49
21. Magic power and resistance =52
22. Magic power and resistance =55
23. Magic power and resistance =58
24. Magic power and resistance =61
25. Magic power and resistance =65
Wisdom
1. -
2. -
3. -
4. -
5. -
6. -
7. - +1 AP
8. Magical energy +25, +1 AP
9. Magical energy +25 (50), +1 AP
10. Magical energy +25 (75), +1 AP
11. Magical energy +25 (100), +1 AP
12. Magical energy +25 (125), +1 AP
13. Magical energy +25 (150), +1 AP
14. Magical energy +25 (175), +1 AP
15. Magical energy +25 (200), +1 AP
16. Magical energy +25 (225), +1 AP
17. Magical energy +25 (250), +2 AP
18. Magical energy +25 (275), +2 AP
19. Magical energy +25 (300), +2 AP
20. Magical energy +40 (340), +2 AP
21. Magical energy +40 (380), +2 AP
22. Magical energy +40 (420), +2 AP
23. Magical energy +40 (460), +2 AP
24. Magical energy +40 (500), +3 AP
25. Magical energy +50 (550), +3 AP