Removing timer time is nonsense, and for different players in different situations, it will have a completely different impact on the match (someone has accumulated an hour+ and those -5, -20 minutes mean nothing to them, while someone has 0 time and deducting 5 minutes from the +8 minutes for the next turn would be critically harsh; besides, this timer burn can only be checked among streamers). Skipping a turn is even more nonsense, especially during contact play.
In any case, the judge decides, and deducting 20 minutes of timer for a rule violation when the timer is over 1 hour is not logical. Other types of punishment are seen merely as alternatives. Maybe you have ideas for punishments besides a technical loss?
Also, violations are of 2 types -
1) A violation directly in the game. And the punishment should have consequences within that game.
2) A regulation violation - missing the deadline for a game, not playing the required number of games by a certain date. Different punishments can be applied here as well.
For example:
1) Disqualification.
2) In the next match, the opponent of the violating player chooses the color and template (Using the current HotA Tournament as an example).
3) Deducting gold at the start (when playing with the HeroesWorld rules patch).
4) In the group stage, fewer points can be given if players do not meet the deadline (e.g., 3 for a win, 1 for a draw; if they don't play on time - 2 for a win, 0.5 for a draw. But for the Buchholz calculation of other players, the points are accepted in full)

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