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Basically, he concentrates and delivers a special attack that requires certain knowledge or experience.
Added after 7 minutes
It's not necessarily true that blocking will be tied to dexterity. For shields in Shabet, for example, this wasn't the case, which is logical in its own way.
If it isn't tied to dexterity, then it will be tied to strength. What else could it be tied to? And it definitely will be tied to stats; I asked about it.
I mentioned strength because percentage-based armor increases effectiveness as survivability grows, as I said. Conditionally speaking, 400 HP and 50% armor mean that a character has to take 800 damage before dying. But 200 and 50% means 400 damage before death. Although the same thing happens with increasing weapon power, but, as we saw, increasing weapon damage by two times is not the same as increasing HP by two times. That's all the math there is.
Ment, at least try to remember what you are being told. You point out armor as a countermeasure to skills that give additional attack(s), and maybe even two attacks. This means that the damage increases fourfold, if not more. We can also ignore the fact that attacks from a warrior with maximum strength will deal 100% x2 damage, while attacks from a warrior with maximum constitution and 13 strength will deal 65% damage. In addition, one hand will be occupied by the shield, which means that the damage will be even higher due to the use of a two-handed weapon/second weapon. But even under equal conditions, the damage will be three times higher than that of a tank. The HP will be three times less, yes. But there are higher chances of critical hits and other bonuses from weapon skills. There you have it – all the math, Ment.