Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Someone who invests in vitality will definitely choose heavy armor, a shield, and so on. Although in this system, there is a strength requirement for heavy armor, but nevertheless, it is worth investing in the shield skill tree (and similar skills that reduce damage, both statistically and with each hit). So, it's a double-edged sword...
The point is, Ment, that someone who invests in strength will also likely choose plate armor. And shields will probably not be tied to endurance, or even if they are, they will be tied to stats. Well, and finally, even if he can defeat a damage dealer in PvP, we will have more PvE here.
Added 5 minutes later
I am more interested in the question of playability in terms of interest/convenience than the question of balance.
Well, for me personally, balance is one of the elements of convenience. And the first draft is definitely more interesting. ALTHOUGH IT IS NOT CLEAR HOW WISDOM HELPS TO DEAL MORE DEVASTATING BLOWS WITH A MAUL.