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Expedition: general discussions.

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#118
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Ideally... Koshe has already mentioned that there was an idea to completely abandon independently upgradeable stats and tie everything to skills and abilities. In theory, such a system could be made very flexible, but it requires a full skill tree and a huge amount of time to think it all through.
I had a similar idea a long time ago, but yes, the problem lies in the abundance of perks. In addition, there will still be abilities that play a role equivalent to that of characteristics, such as those that increase health. Moreover, often, such abilities turn out to be buried in very specific branches, and if in a system with characteristics, a mage could easily upgrade health, then in systems with perks, a mage may have to delve into the warrior branch as well. In short, there are its drawbacks.
What does this mean?
Dal Shabet:
"Average" (10 stamina) has 100 HP.
"Warrior" (15 stamina) has 150 HP.
"Tank" (25 stamina) has 250 HP.
A warrior is one and a half times tougher than an average unit. A tank is two-thirds tougher than a warrior and two and a half times tougher than an average unit.
First draft:
"Average" (10 stamina) has the same 100 HP.
"Warrior" (15 stamina) has 225 HP.
"Tank" (20 stamina) has 475 HP.
That is, a warrior is more than twice as tough as an average unit. A tank is twice as tough as a warrior and almost five times tougher than an average unit. The stamina cap, however, is lower.