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No offense to Nebka, but this wasn't exactly his strong suit. Not at all. Classic mages were only useful as support units (with a maximum mana reserve, a mage could either deal 450 pure damage in one battle or perform 2-3 attacks with percentage damage, which at best could take away 75% of one enemy's health (with Weakness and Willpower of 50), and then you'd have to drink mana potions and decompose corpses, OR WAIT FOR THE TURN TO END), in terms of damage, they were significantly outmatched by archers, especially with combat magic. Some elements were added or changed on the fly (which is good, though). We can also recall the cost of abilities: Leadership costs three points and gives meager bonuses, and also works in very specific conditions, while Luck costs two points and provides extremely useful bonuses that always work. The Battle Mage costs one point more than the Scholar, but gives twice as many characteristics. The races are also not equal. In general, the balance here is flimsy. There were also balance issues in other expansions, though.